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Reliable Moderator
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SMC #21 ''Sweet, Smooth & Oh So Tasty'' - Chocolate
![]() The Challenge Rules 1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified. 2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified. 3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter. 4). You MUST include the following details with each submission: A). Software used B). Time spent creating the model. C). A Clay Render of your models. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified. 5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k. 1 image for your wireframes and 1 for your clay combined with a optional beauty render. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time. 7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable. 8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one. 9). The Winner must email jo@3dtotal.com to claim their prize. 10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize. These rules apply to everybody taking part there will be NO exceptions! Subject: Chocolate. Deadline - 10:00PM GMT Friday 19th August 2011 Description: Chocolate..... this delicious ingredient can be used in cooking, it can be drank, it can be shaped and formed into anything you desire or simply be enjoyed as a snack. Your challenge is to model chocolate in it's many forms, you could choose to create a chocolate bar, a box of chocolates, a chocolate shaped item or even a hot chocolate in a mug, milk, dark or white as always the choice will be yours. Modelling Time: 60 Mins. Prizes: 1st Place - £30 worth of 3DTotal downloadable products & a gold award badge. 2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge. Honourable Mentions - Bronze Award Badges Above All Else Have Fun & Good Luck! My Starter ![]() ![]()
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#2 |
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Reliable Moderator
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OK guys & gals, here's hoping there's some imaginative entries this week. Early start for me tommorow so i'm off. See you tommorow and get modelling
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#3 |
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Neil_01
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nice..
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Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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Digital Artist
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I already have some nice ideas, first i'am going to do the most important one, taste the product!!!!
maybe that way i'll get inspired! |
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#5 | |
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rawr.
Join Date: May 2009
Location: Surrey
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Quote:
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we're all different [...] but there's something Fantastic about that ![]() www.ataulmunim.co.uk | relating my slow and (un)steady progress in creating a showreel |
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#6 |
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Reliable Moderator
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Lol I envy you
Being Diabetic I have to watch my sugar intake... and chocolate is only for special occasions.......... in very small amounts, but gosh it's good lolI can see alot of different idea's for this should be a good one ![]()
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#7 |
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3d Generalist
Join Date: Mar 2011
Location: UK
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I researched for breakfast this morning.
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#8 |
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Registered User
Join Date: Jun 2009
Location: Cape Cod, MA
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It's been a while since the last time I entered
Would have loved to model more sweet things but I ran out of time The chocolate drizzle details are the first practical use of the 'strips' freeform tool that I've ever encountered. Not perfect, but it works well enough.I didn't keep track of texturing and rendering time, but it was well over 3 hours ![]() |
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#9 |
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rawr.
Join Date: May 2009
Location: Surrey
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Awesome render Godzilla - the strawberries look real! Good use of the strips tool
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we're all different [...] but there's something Fantastic about that ![]() www.ataulmunim.co.uk | relating my slow and (un)steady progress in creating a showreel |
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#10 |
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rawr.
Join Date: May 2009
Location: Surrey
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eye've got a feeling I missed something. Really want to do a beauty this week - I'll add later if I get it done
![]() edit: added color render.
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we're all different [...] but there's something Fantastic about that ![]() www.ataulmunim.co.uk | relating my slow and (un)steady progress in creating a showreel Last edited by timberwo7ves; 14-08-2011 at 11:57 PM.. |
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#11 |
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Reliable Moderator
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Great entries already
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#12 |
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Neil_01
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so whos making the lindor rabbit..
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Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#13 |
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ints
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Keyboard chocolate.
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#14 |
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rawr.
Join Date: May 2009
Location: Surrey
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Cg, this was a bad topic idea - I'm needing chocolate now
![]() Ints, how'd you do the foil? Looks great
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we're all different [...] but there's something Fantastic about that ![]() www.ataulmunim.co.uk | relating my slow and (un)steady progress in creating a showreel |
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#15 |
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ints
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Thanks!
There are Object Displacement Map where Procedural Texture (2%) + Alpha image (1%) and saved like transformed object. |
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