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Old 26-09-2011, 05:49 AM   #1
vijay thammagoni
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maya tools help

1 what is bake simulation in animation were to use the tool

2
when and were to use local and world modes in rotation and translation axis that means were should we apply local and world modes
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Old 28-09-2011, 10:17 PM   #2
Nukie
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1:
I am guessing you are doing something with MassFX (3DS Max) or Cloth. Bake simulation means that the computer pre-calculates the simulation you have made into keyframes, so the animation can be used for rendering. If you won't bake the simulation, your work won't be rendered as an animation.

2:
The world axis is always parallel to the world, where the local axis is parallel to the object. Lets say you have a slightly (or heavily) tilted object, and you want to move it along its z axis is a strait line. Then you will use the local axis to make it more easily to move the object.
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Old 29-09-2011, 08:58 PM   #3
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Lol. One day later and now I see it is a maya based question. Anyway. I think what goes for 3DSMax also applies for Maya.
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