|
|||||
|
|
|
|
#1 |
|
Registered User
Join Date: Aug 2011
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
|
maya tools help
1 what is bake simulation in animation were to use the tool
2 when and were to use local and world modes in rotation and translation axis that means were should we apply local and world modes |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Aug 2005
Location: Netherlands
Posts: 1,638
Thanks: 5
Thanked 23 Times in 22 Posts
|
1:
I am guessing you are doing something with MassFX (3DS Max) or Cloth. Bake simulation means that the computer pre-calculates the simulation you have made into keyframes, so the animation can be used for rendering. If you won't bake the simulation, your work won't be rendered as an animation. 2: The world axis is always parallel to the world, where the local axis is parallel to the object. Lets say you have a slightly (or heavily) tilted object, and you want to move it along its z axis is a strait line. Then you will use the local axis to make it more easily to move the object. |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Aug 2005
Location: Netherlands
Posts: 1,638
Thanks: 5
Thanked 23 Times in 22 Posts
|
Lol. One day later and now I see it is a maya based question. Anyway. I think what goes for 3DSMax also applies for Maya.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|