>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > 3D - 'Work In Progress - Inorganic models/scenes'
bottom-table-gradient

Reply
 
Thread Tools Display Modes
14211 rads test
Old 09-11-2011, 06:38 AM   #1
theyoonion
Cakes are never lies
 
Join Date: Mar 2011
Location: MA, VT and Montreal
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Monster Science Lab -WIP-

Hi All!

So this is a science lab in which a giant monster is in the process of being created. It's kind of hard to get a sense of the space from the screen shots because it is rather cramped, if anyone would like shots from other angles let me know (all the textures are either wip or just placed there because i hate the checkered boxes)

I have a few questions if anyone could answer would help me out a lot:
-making custom collision - I did the UCX thing in maya for the 2nd floor platform but its not transferring to udk I split it up into 5 pieces. I cant name every piece "UCX_walkwaySupport01" so do i combine them? or group them?

-water caustics - anyone know a better way of doing them than projecting a texture through a light (lightfunction)?

-god-rays - if you look at the first two images they are pretty much the same, however one has the god-rays working while the other does not, the first is what I got by doing printscreen the second is what I got when I did 'tiledimage 01' in the commandline, any ideas as to why I lost my god-rays?
Thanks in advance^


Any criticism or comments would be greatly appreciated. Bash away




















theyoonion is offline   Reply With Quote
Old 09-11-2011, 08:34 AM   #2
Robbert543
Mental Raytard
 
Robbert543's Avatar
 
Join Date: Dec 2006
Location: Netherlands
Posts: 1,661
Thanks: 5
Thanked 13 Times in 12 Posts
Send a message via MSN to Robbert543 Send a message via Skype™ to Robbert543
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge 
Total Awards: 3
About your collision - Make sure you do not use any concave shapes, or else it won't work.
I prefer to use MCDCX.. I don't know why it would be better or worse, but you could try.
__________________
Wireframe, or GTFO.



uʍop ǝpısdn ƃuıʇʇıs ǝɹ,noʎ 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟı
Robbert543 is offline   Reply With Quote
Old 07-12-2011, 05:55 AM   #3
theyoonion
Cakes are never lies
 
Join Date: Mar 2011
Location: MA, VT and Montreal
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
BUBBLES!!!!

one problem I am having is that when the emitter is not in the players screen the particles disappear, I'm assuming this is something to do with LOD, and I cant find the, what im assuming will be a checkbox, to uncheck. If anyone knows how to fix this it would be super. (i do have a slight work around in place right now, there is an emitter on the bottom of the tube and then three in the middle with initial locations at like -700 on the z-axis)




Here is a screencap of the material I put together to get the effect, for the particle effect it was the fire cascade particle effect that I swapped the images and changes a number of values.











theyoonion is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 12:35 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission