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is studying.
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modelling tips needed
friends, i have always wanted to be good in modelling... in 3ds max but whenever i try to make something... its all in cain... i dont get the required result... spline modelling is easy but i cant reaally make the surface round enough to combine the mirror copy.... tips plez... i want to be good at modelling... pleeez gimme some tips.... and my mind is jumping around since i saw the organic modelling forum.... pleeeeeeeeeeeeeeeeeeeeeeeeeeez!!!!!!!...... mr......-3dt, kuman, anybody... help.. teach me...
N.B dont mind if i am getting put of the limit though! thanking in anticipation!!!!!!!!!!!!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#2 |
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Well I'm not really a fan of spline modelling - I'm a poly guy through & through. (Well actually I am human, I just model with poly's...) So I would recommend that you read through the subdivision thread & visit & read ALL the links on there to get a better understanding of polymodelling techniques. There are a couple of really good links to articles by Bay Raitt, who simply rocks at poly/sub-d modelling (gollum & the cave troll facial morph targets for a start.).
Other than that, try to track down some more tutorials & go through them. The best way is to not worry about the model too much at first & concentrate on trying to understand WHY certain steps are taken. Then go through it again but add your own spin to the model - maybe make a male head/body if the tut is modelling a female. Generally you can only successfully do this if you understood it the first time around. Once you have a good idea of what you can & can't do with a technique, the other thing to improve is your artistic eye. Best way to do this is draw from life (either literally drawing, or else meaning 'get some damn reference'.) Learn to see things differently - break things up into shapes, then edges & lines, then form & mass then look at it as a whole. Grab a copy of "drawing on the right side of the brain" by Betty Edwards for an in depth read into learning to see (& draw,) along with excercises to do to help you develop & also go watch some vids over at dvgarage.com which point out things you might have missed whilst looking at an object 'normally'. I might be writing an article soon for 3dtotal.com on this sort of subject if anyone is interested. |
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#3 |
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is studying.
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thanx pal
well i have going on with 3ds max 5 tutorial... the chubby thing, but all i came up was a chicken's body... heheheh... honestly... and when i tried the spline modelling for a head, i got a face when i combined the mirror copy as if it has been compressed... i'll show you some pictures if i can.....
and being a good 3dt... i think you must write an article... a very good idea man.... i will be the first one to read it
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#4 |
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Fishscale
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i think my esteemed friend mike has really given you the best adivce.
i think its all about practice. if i could show you some of my earlier work you'd see how abysmal my modeling was when i first started. for me i learned in this order really. primitives, then distorting primitives. then using nurbs to get smoother distortions. then using spline cages then finally using what i like best so far which is mesh/poly modeling. you mentioned that you did a tutorial but it didn't come out how you wanted. well from that statement i think i can safely say that you've gone through the methology and understood it enough to complete the tutorial. it sounds like its really the artistic eye for what looks right that you're having problems with. if that's the case then sketching and perhaps getting some clay to work with might be just what the doctored ordered. you should keep in mind also that after you get through all the tech and buttons and software and fancy names. essentially what we have is a craft, its not biology where once you memorize something you know it. think of it this way, just because someone knows how to use all the tools of a machine shop doesn't make him/her a good carpenter who can craft a beautiful table or chair. for that person to become a good carpenter is years of practice and probably lots of screw ups and maybe a lost finger or two. i think this is a really good analogy for 3d graphics, well except for the lost fingers .good luck -k
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#5 |
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i would like to tell something that i am considerably good and modelling scenes and other things..... all i cant do is character modelling.....i think... practice is always the key to accomplishment.........i'll try tom's one eyed character tutorial...... i liked that one... maybe some more from the 3dtotal tutorials..
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#6 | |
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Quote:
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#7 |
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you being good yet?
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#8 |
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hey geoMan ,
You have the same problem as mine .Week back I had the same problem, then somebody here told me to follow the Joan Arc Tutorial and now i have modeled the complete body its not hundred % but its close say 80%, and i have got to know a great detail. I can say that a week back i had 0% modeling skills and today i have around 30% of the modeling skills. I am going to start the head modeling next.Remember this: -Never back off...no matter how many times you fail ( i modeled the leg 7 times..and started from scartch each time). If u cant get it rite does n't matter start again. -Read the tut once before you start...get a visaul of the thing in your mind. - The tut is a bit difficult at the start...I thought that half of the steps are eaten...but later i realised that writing a tut on modeling is tough job, and this tut is great and has everything -All you need is concentration. -Zoom a lot in and out to see your vertices in place or not. -Zooming give a closer look... a vertex may look alright but it may not be in the rite place if you zoom, -Keep a check on the prespective model. to see if the mesh is some what close to what you are making... hope this help...and start with that tut...
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#9 |
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one of my scene pic
thanx nurby
something to note... i want to attacth a .png image :size = 428Kb but it says the size is too big... how should i show you one of my works in scenes???? more help
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#10 | |
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Re: one of my scene pic
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convert the png into a JPG and keep the size below 100KB...or give a link to some other site if u have one..
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