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Old 26-02-2004, 05:04 AM   #11
oneth
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Join Date: Feb 2003
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Well... it's true that if you don't plan to work as game-programer is a waste of time to code a new engine. But if you want to, you should learn all the way, from botton (basic api's) to top (pre-build engines). All the steps are important.

Only for hobby you shouldn't go for a home-made engine, because you don't need to waste time on it, as you said. Just take one of the existing ones and use it. But if you enjoy it one day you'll find that you need to go back to the root and choose a self-made engine.

So I see two ways (as I say on my previous post):
- Hobby: take it easy.
- More than a hobby : try all the game proccess steps.

If you only want to see your art (2D or 3D) in a game, take a look at the 'huge' pack of free games who need artist. Maybe the game your are planning is alredy half-done and needs your help

About VB. VB isn't a bad language at all. But VB programming can 'degenerate' in bad habits. Also for so long was the 'dark side' of programming. Anyway VB is mostly used for 'quick' appications, mora than for big projects like a game should be. But there are exceptions...
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