|19-05-2004, 08:37 AM||#1|
Join Date: Jan 2004
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New Glu3D Fluid Simulator for 3dsmax v1.1.59
º Cache workflow improved and fixed: Now it is possible to retrieve a stored cache (.glu file) and continue calculating from the last frame calculated.
º Plain shape sources improved: when a plain shape is selected to emit particles from, it isn't moved to the centre of world. Collide attribute is disabled instead.
º glu3D path follow improved: now it is possible to select any spline path including text( first letter), stars, n-gons, ellipse, etc. Helix primitive doesn't work as path.
º bug fixed-> When settle down button is pressed twice, solver floating window appeared also twice. Then if solver was cancelled, only one of them was killed. The other was visible.
º bug fixed-> when using destruction box, render times became huge and memory raised without limit.
º bug fixed-> Particle Display reduction control: with only one particle in the system, none particle was shown with a 100% display percentage in viewport.
º Drop size, melting threshold and surface LOD maximum values has been increased.
Glu3D is a CFD Fluid Simulator fully integrated inside 3dsmax ( it is available for Maya too (Windows and Linux) and available for support requests and testing too ) and it's waiting for professional advices, comments and suggestions to improve its functionality. It costs just $295, and a fully functional demo version is available from http://www.3daliens.com
Just go to 3D Aliens web site ( http://www.3daliens.com ), download it and put your feedback on the User's forums http://www.3daliens.com/forum/
There's some videotutorials available at the website too. Check them to see some basic functionalities of the software.
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