>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Animation
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 02-07-2004, 01:40 AM   #1
glow worm
Registered User
 
glow worm's Avatar
 
Join Date: Jun 2004
Location: Lakeland, Fl.
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to glow worm
Woodland character animation spot...

Hello - just thought I'd post this little piece of which Threedy's very own Jen Downs played a huge part in. Thanks for all your help Jen! Jen contributed to the character models and their rigs. I did all the animation as well as character rigs and Kevin Riley did all the textures and lighting. The premiss of his project was to explain the Florida water cycle in a creative way that would be appealing to an audience of kids. I wish I had some bigger movies to really show all the detail but for now, this is all I got. I hope to have some bigger images soon! Enjoy, and as always feel free to post any questions or comments! CLICK HERE TO SEE THE CLIPS!!!

__________________
www.glowdigital.com
glow worm is offline   Reply With Quote
Old 02-07-2004, 11:08 AM   #2
MattyG
Registered User
 
Join Date: Dec 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
Absolutely amazing it was all good except the educational part but I guess it was made for educational purposes so Yee-Hah!
MattyG is offline   Reply With Quote
Old 02-07-2004, 03:55 PM   #3
MonteCristo
Can't stay away.
 
MonteCristo's Avatar
 
 
Join Date: Sep 2002
Location: UK
Posts: 2,664
Thanks: 5
Thanked 2 Times in 2 Posts
Awards Showcase
The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: Sticking with us through the years and being generally cool! (and not to forget, being a super human moderator too!) Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: DWIII artwork featured on the frontpage The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: DWIII final renders featured on the frontpage The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Art work was linked from the frontpage! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For the Countess. The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For successfully repping Threedy on the Mini Challenge #2. Thumbs up!:  - Issue reason: To try and temp you to come back again! The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: cute but viscious The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: THE Sculpting Challenge #5 - 1st Place The Sculpting Challenge - Bronze: 3rd Place in The Sculpting Challenge! - Issue reason: THE Sculpting Challenge #1 - 3rd Place 
Total Awards: 14
A great character Glowworm. Welcome to the forums! What a fantastic expression to be greeted by! Not entirely sure that the frog is pleased to see us though.
The clips are aboslutely great, and the characters are wonderful, both charming and engaging. I recommend everyone go and see these for a bit of inspiiration. Hope that this recieves the success it deserves.

5*

Last edited by MonteCristo; 02-07-2004 at 03:59 PM..
MonteCristo is offline   Reply With Quote
Old 02-07-2004, 07:43 PM   #4
glow worm
Registered User
 
glow worm's Avatar
 
Join Date: Jun 2004
Location: Lakeland, Fl.
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to glow worm
Thanks for your wonderful comments! To hear that I might inspire just one person is probably the biggest reward of working on the same piece for over 8 months!
__________________
www.glowdigital.com
glow worm is offline   Reply With Quote
Old 02-07-2004, 08:37 PM   #5
Jenn
Registered User
 
Join Date: Sep 2002
Posts: 475
Thanks: 0
Thanked 0 Times in 0 Posts
Hey Glow worm! My hat is off to you. That's a lot of animation for one person to accomplish. Between your animation and Kevin's textures, you guys really made my models look good I have to say I'm really pleased with how well the morph targets animated.

The turtle is still my favorite out of the group but you did a beautiful job on animating the owls wings
__________________
Jenn
http://www.jenndowns.com
Jenn is offline   Reply With Quote
Old 02-07-2004, 09:12 PM   #6
glow worm
Registered User
 
glow worm's Avatar
 
Join Date: Jun 2004
Location: Lakeland, Fl.
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to glow worm
Yes...it was a ton of animation to undertake, but i'm really glad I had this rare opportunity to really make it my own in the way the characters acted out. The facial morphs were great - very well done - I'm sure you've noticed that the teeth were left out on the Owl and Frog - that was a creative decision by Kevin which, although the characters looked awesome with them in, when they talked it just made more sense to leave them out. Could you tell that I adjusted the frog a bit? He's just a little more heavy looking and I made the neck blend into the body a little more. Once we got the VO for the frog (of whom I thought was incredible for the part) I made the adjustments accordingly to match the deepness of his voice. I think it would be cool if you posted your character sheets again. The only character models I was responsible for on this piece with the mouse character who makes an appperance every once in a while and the dragonfly. I thought Kevin did an excelent job in texturing your models - gotta give some props to Deep Paint 3d on that one.
__________________
www.glowdigital.com
glow worm is offline   Reply With Quote
Old 02-07-2004, 09:14 PM   #7
JHarford
Airship
 
JHarford's Avatar
 
Join Date: Feb 2004
Location: Lytham, England
Posts: 2,594
Thanks: 1
Thanked 15 Times in 15 Posts
Send a message via MSN to JHarford Send a message via Skype™ to JHarford
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target Reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Posting a video in the Sculpting thread The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Art work was linked from the frontpage! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Female thread up on plug bar The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason:  The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Whipslash bane featured on top row The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: My skateboard model was featured on the frontpage The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Rick whipslash bane was on the top row of the forums The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Art work was linked from the frontpage! 
Total Awards: 11
Great work glowworm and co . Really great. congrats
__________________

Joseph Harford
Character Artist

Portfolio & Blog : http://www.josephharford.com

Tracker Knife - NextGen asset production series


Contact me by Mail
JHarford is offline   Reply With Quote
Old 02-07-2004, 09:26 PM   #8
Jenn
Registered User
 
Join Date: Sep 2002
Posts: 475
Thanks: 0
Thanked 0 Times in 0 Posts
Your wish is my command.







These are renders that Kevin put together. I've been meaning to go back and rerender the morph targets as I lost all my original renders when my hard drive died last fall.

It can be crazy how things change on any particular project at any given time. Originally the frog was going to be female, if I remember correctly.

Brian, it would be great if you could talk about some of the challenges , problems and solutions you came across during the production.
__________________
Jenn
http://www.jenndowns.com
Jenn is offline   Reply With Quote
Old 02-07-2004, 09:33 PM   #9
glow worm
Registered User
 
glow worm's Avatar
 
Join Date: Jun 2004
Location: Lakeland, Fl.
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to glow worm
Ok...huge traffic coming to the site - working on an alternative right now - sorry for the delay everyone!!!
__________________
www.glowdigital.com
glow worm is offline   Reply With Quote
Old 02-07-2004, 10:42 PM   #10
glow worm
Registered User
 
glow worm's Avatar
 
Join Date: Jun 2004
Location: Lakeland, Fl.
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to glow worm
Ok...everything seems to be running fine now....

Lets see...problems I ran into while in production...well, I'm still baffled by how very few problems we actually ran into given the magnitude of this project - I've worked on pieces half this size in the past of which were complete headaches but I guess the best thing we could have done for ourselves is build in efficiencies to the rigs and actual models that allowed us to do things very quickly and smoothly. When I build a character rig I like to create it in a way that gives me the most bang for the buck but isn't so ridiculously complex that if something goes wrong I'm not able to resort back to something more simple. I think good organization and paying attention to detail was the key to everything we did. The iron here being that I'm the most unorganized person in the world!! There were several things I learned along the way that I immediately put into practice with the projects that followed this one. The smallest thing can make the biggest difference sometimes. It was also rather unique in the fact that we only had 3 people working on this entire piece - ideas and "ajendas" weren't spread out over a huge staff of people which has been a problem in past projects that i've worked on. Anyway, if there are any specific questions that anyone might want to ask about production I'd be more than happy to answer!
__________________
www.glowdigital.com
glow worm is offline   Reply With Quote
Old 02-07-2004, 11:12 PM   #11
GlahES
Registered User
 
GlahES's Avatar
 
Join Date: Apr 2004
Location: unable to post ville
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to GlahES Send a message via Yahoo to GlahES
Hey ive not visited your site so im not sure if its mentioned there but what software was used in the modeling/animation?
thanx
__________________
-=Glah=-
-------------------
Stand, entry, or ye shallt be shunned!
weh-ee-at weh-ee-at
eh-ee-go eh-ee-go
GlahES is offline   Reply With Quote
Old 02-07-2004, 11:16 PM   #12
glow worm
Registered User
 
glow worm's Avatar
 
Join Date: Jun 2004
Location: Lakeland, Fl.
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to glow worm
3d max 5.0 - photoshop - after effects - Deep Paint 3D - Corel Painter
__________________
www.glowdigital.com
glow worm is offline   Reply With Quote
Old 02-07-2004, 11:34 PM   #13
vander
Registered User
 
Join Date: Jul 2004
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Incredible work... very nice - The turtle is the best.
Perfect to TV series.
But... i can´t see the clip - maybe the traffic on your site.

Vander
São Paulo - Brasil
vander is offline   Reply With Quote
Old 03-07-2004, 11:33 PM   #14
Profane
Matteo Masciotti
 
Profane's Avatar
 
Join Date: Nov 2003
Location: Italy
Posts: 697
Thanks: 0
Thanked 0 Times in 0 Posts
cool characters!
__________________
www.3dtotal.com>free stuff>tutorials>maya...there you'll find my tutorial.


CLICK BELOWE
http://www.threedy.com/site/forum/sh...threadid=28147
Profane is offline   Reply With Quote
Old 05-07-2004, 03:15 AM   #15
damoke
Registered User
 
Join Date: May 2004
Location: Canary islands
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
hello i like the rendering and lightning very much but my question(s) is:
-did u use gi or fg or just scanline??
-how long was the average render time for one frame???
-did u use a renderfarm?
-and what was the most timeconsuming part of the short?(modeling?animating?text..)
-what type of surfaces did u use??

sorry if im interrogating u but i will be doing a short soon and this info would come handy

thank u
__________________
krushed by the weight of knowledge
damoke is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 04:12 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission