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Join Date: Jan 2003
Location: CA
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Quick unwrapping questions
Two quick questions dealing with unwrapping a mesh in max.
1.) Is there a way to have the verts snap to one another? I turn on what looks like a snap button in the bottom right corner of the uvw unwrap window, but the only thing i can get a selected vert to snap to is the background grid. 2.) I see people who end up only texturing half of the front and half of the back of their low poly characters. I've heard some mention mirror imaging the uv's if the model is symmetrical. I know how to mirror image a mesh, but I have no idea how to mirror image a set of uv's any advice? Please bear in mind that I'm using max 5 here. Thanks. |
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