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Join Date: Dec 2004
Location: Canada
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stretchable bones...
hm.. this is hard to explain, but bear with me.
what i'm asking doesn't involve the stretch modifier. basically, i was wondering if it's possible to have bones that can change their length, depending on how far their child bone is. so, say you were making a worm type mesh, and you wanted the mesh to be able to expand and contract longitudinally. is that possible? or am i resigned to use the stretch tool/modifier? if i am, is there a way to make it so that when i stretch one bone, it does not stretch all the other bones attached after it? |
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