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Old 27-01-2005, 08:35 AM   #1
uglycat
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stretchable bones...

hm.. this is hard to explain, but bear with me.
what i'm asking doesn't involve the stretch modifier.

basically, i was wondering if it's possible to have bones that can change their length, depending on how far their child bone is.
so, say you were making a worm type mesh, and you wanted the mesh to be able to expand and contract longitudinally. is that possible? or am i resigned to use the stretch tool/modifier?
if i am, is there a way to make it so that when i stretch one bone, it does not stretch all the other bones attached after it?
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