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#46 |
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Registered User
Join Date: Feb 2005
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additive selection in 3DSM
Hello, this is my first post and I tried to find a similar question through search function and google but found none.
Is there a way to tell max that ctrl+select (left mouse click on poly ie.) should only add to selection? I mean there's already alt+select to subtract so why does ctrl+select have to do both? It can be very frustrating sometimes when you have partly hidden front side polys to select. And using hide polys while trying to make one simple selection feels like such a labored work around. In advance, thanks for your time. /Erik. Last edited by nim; 20-02-2005 at 12:00 AM.. |
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#47 |
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Registered User
Join Date: Mar 2004
Location: Irvine
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MAxwell and V-Ray
Question is about the install process for V-Ray 1.09.03 as well as Maxwell Render. Can anyone give me a walkthrough? Much apreciated.
R
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#48 |
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Registered User
Join Date: Dec 2002
Location: India
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Q: How can I put in depth of field in my images, when I cannot invest in the long render times it takes to do this in MAX...?
Ans: Render the image just the way you regularly do...also render the Z Depth Render Element...the whites Parts on this are the closest to the camera, and black is at the far limit...so you import the rendered image into photoshop, invert the z depth pass and use it as a mask to apply Gaussian Blur on the image...this way the areas far away from the camera get the most G.Blur and the areas nearest do not get any...If you are going for an anisotropic DOF Blur..then use motion blur and radial blur (set to rotate)... ...cheers...
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************************** The Fire Flower You are the fairest of your sex, Let me be your hero. I love you as one over x, as x approaches zero. (+vely) Its not nonsense, but its senseless ![]() ![]() ![]() |
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#49 |
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Registered User
Join Date: Aug 2004
Location: B.C. Canada
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Miniscule question, but one that is bothering me to no end. I recently reinstalled max after a format, and now I've got a problem with my rotating view. (Alt + hold Middle Mouse Button) It used to rotate around the center of my screen, which is what I am used to. But now, it rotates the view around wherever my mouse is. So, if my mouse is not near the model, the model tends to rotate off of the screen.
Which option changes it to rotate view around center of screen instead? |
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#50 |
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Registered User
Join Date: Feb 2005
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Re
bottom right corner of the main UI. check out the circular iconed button. hold it down and choose your rotation mode. (yellow one rotates around selected object) (bump for my question)
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#51 |
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newbie
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thanks nim for answering that question. i was on my way to ask the same question as Eyeball88 but now it works perfectly again
btw, first time posting on this forum But i have been lurking around here for a long time watching the speed modelling challenges. |
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#52 |
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Registered User
Join Date: Aug 2005
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i draw rectang (the wall) then convert to poly(no extrude)
I want to make a bend window on the wall so help me some way to do ![]() |
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#53 | |
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Registered User
Join Date: Nov 2004
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Quote:
Thanks ![]() |
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#54 |
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Student
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If u want that max start every time with the configs u wish:
Open the 3D max(...) Set up max with the config u wish(Layout/Render Settings/etc) Click in File Menu/Save in Name put "maxstart.max" and save in scenes folder. |
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#55 |
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Registered User
Join Date: Jan 2005
Location: Brazil
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Rotate 30°
I have an object rotated 30° in Z axis.
Now, I need to rotate this object 90º, but in this new axis (rotated 30°) I rotated the gizmo by "Affect Pivot Only" but it didn't work!
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Raggiotti Graphic Designer Multimedia Designer Expert |
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#56 |
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Registered User
Join Date: Feb 2006
Location: Southampton
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Q: When you press the play button, you scene animates in the active viewport only. Can you turn on all 4 viewports so your animation plays in all views?
![]() A: (Found it) Right-click the animation playback controls (bottom right by default) to bring up the animation properties. Here you can change the length and speed of your scene. Untick the box that saya "Play in Active-viewport Only" To get all teh viewports to play at the same time. Last edited by Headphones_John; 13-02-2006 at 11:24 PM.. |
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#57 |
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Worldmaker
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renders...
well...I have encountered a problem with the max 8...I had two cloud particle emitters one for asteroids and one for some clouds faceted...and when I rendered it first then the render not always showed the asteroids too but it's weren't hided! it did 4 times from 10 or so...
an other question...I rendering with tha max's standard renderers and I don't know how to do big and precise images with below 100kb! how are you do it? thanks if answered...
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MP 2 Projects going on: - P39 Aircobra Projects finished: - Toyota Celica M edition (studio) |
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#58 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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Raggiotti - at the top of the screen there is a drop-down menu that should say "View". Click that and change it to "Local."
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#59 |
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Registered User
Join Date: Jul 2006
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Where can i download like a maya free trial. z brush free trial, ect. ?
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#60 |
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Registered User
Join Date: Aug 2006
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Help!
Q i made a house out of a plane. selected the edges and used Extraxt. now when i use Boblean for making window's etc. the holes are not closed i can see through the wall edges. it needs to be closed
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