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#1 |
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Registered User
Join Date: Mar 2004
Posts: 67
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A Troll named Id and Ego
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#2 |
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Registered User
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awesome
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#3 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
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wow really cool design, like it a lot, keep it up man!
find nothing to crit yet, very good modeling espacially the arm its really awesome |
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#4 |
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Registered User
Join Date: Apr 2003
Location: Ottawa, Canada
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Very nice. I really like the detail in the arm and the fingers. I can't wait to see this all put together
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#5 | |
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Vertice Mangler
Join Date: Nov 2004
Location: Ontario, Canada
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Quote:
Ciao. ![]()
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Just FK it!!! |
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#6 |
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the soup guy
Join Date: Jun 2004
Location: The Netherlands
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Looks cool *subscribing
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#7 |
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Join Date: Mar 2004
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#8 |
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Space Smuggler
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wow that looks great can we see a smoothed version of the back please.
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#9 |
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The Undead
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O wow... By the title I wasn't expecting this nice of work. You gonna throw in the other brother "the super ego"?
They are looking awesome. I love how one has back spines and not the other
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Well after being away for a couple of years, I'm BACK! "We are the music makers and we are the dreamers of dreams." ------------------------------------------------------ |
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#10 |
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Registered User
Join Date: May 2003
Location: Montreal
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damn that's cool, keep it up, looking forward to seeing it all finished.
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"There are no binding oaths between men and lions- wolves and lambs can enjoy no meeting of the minds- they are all bent on hating each other to the death." -Achilles "It is better by noble boldness to run the risk of being subject to half the evils we anticipate than to remain in cowardly listlessness for fear of what might happen." -Herodotus |
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#11 |
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chld of darkness&betrayal
Join Date: Apr 2005
Location: Belgium
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how the h**l do you put in so much detail?? i just can't figure that out... (guess, i'm a worse noob than i thought 3+) )
great work man!! keep 'em commin' |
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#12 |
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Registered User
Join Date: Dec 2002
Location: Bangladesh
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Hai nice detail on the character man. R u modeling all the muscles separatly
and attaching them later . |
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#13 |
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Registered User
Join Date: Mar 2004
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Greedo, actually that is a smoothed version you're looking at. I'm not completely satisfied with it, so once I'm done the basic model, thats the first thing I'll work on.
TMNI, yeah, alot of the muscles, especially in the limbs, were originally seperate spheres that I later merged and tweaked to make one mesh. I first tried this with the arms, and I think by the time I got to the legs, I was able to do it a lot faster and more effectively. I would definitely recommmend it for modelling anatomy. Everyone else, I'm glad you're liking it! Here's a version much closer to completion (of phase 1 anyways). ![]() The foot especially took me a lot of versions until I got one right. I originally was thinking the kind of foot you'd see on a werewolf or something (where its bends like a quadroped, but muscled for a biped) but it just wasnt the look I wanted, too dainty. I ended up with a corss between a man and a elephant. Something to really shake the ground with his footsteps. ![]() And, of course, here's a look at topology ![]() I'm heading into the "improvement phase", so I really need any critiques or suggestions, no matter how minor, you can give me. |
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#14 |
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Registered User
Join Date: Oct 2002
Location: Boston, Ma
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I absolutly love those legs and feet. The front of the forearm looks like it could be a litle thicker, twards the elbow. Minor really. keep it up!
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