|24-11-2005, 08:33 PM||#1|
Join Date: Dec 2004
Location: Derby, England
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Eurocom - 3D Artists and Animators Required
Eurocom is one of the world’s leading independent games developers, providing entertainment software development services to major interactive and entertainment companies. We are a successful, growing business currently celebrating our 17th year, with more than 200 staff based in our Derby studio.
We are currently seeking skilled and highly committed people to further strengthen our team of talented professionals:
Character Modellers/Texturers x 2: to model in-game characters with effective use of polygon budget, modelling high poly characters to the required standard and level of detail. The role also involves creating UV maps with good layout, use of space and minimal texture distortion, producing normal maps and surface bakes and creating textures to the appropriate style and standard. Previous experience in the games or similar industry is highly desirable, though not essential. An intermediate to advanced level of knowledge using Maya/Max and Photoshop is essential and an intermediate to advanced level of knowledge of ZBrush would be a distinct advantage. Applicants should also have a good understanding of underlying mesh construction techniques for joint deformation and facial animation, etc. Knowledge of human and animal anatomy plus cloth and drapery is beneficial.
Environment Artists x 7: we are looking for a number of environment artists to model, texture and light 3D environments and to model and texture additional props for environments. The ideal candidates will possess 3D modelling skills, including detailed buildings, vehicles, props, weapons, etc and knowledge of lighting techniques. Applicants must have an intermediate to advanced level of knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural geometry generation packages such as XFrog is desirable, as is knowledge of shader creation and techniques.
Technical Artist x 1: we are seeking to appoint a technical artist to sit in a role between the programmers and artists investigating and solving problems of an art-related nature as they arise and working on more technical areas of art production, special effects, scripts and cut scenes. The technical artist will also be charged with investigating new techniques and methods and how they can be applied to a production environment. This role requires previous experience of game environment technical issues such as portalling and level of detail and an intermediate to advanced level of knowledge of Maya/Max and Photoshop. It is desirable for applicants to have knowledge of normal, specular and bump mapping techniques, shaders, CG and other next gen techniques, experience in creating particle systems, special FX and scripts and knowledge of advanced lighting techniques such as global illumination, radiosity and ambient occlusion mapping, as well as a practical knowledge of MEL/MAX Script.
3D Animators x 4: we are also looking for 3D animators, with an intermediate to advanced level of knowledge of 3D animation (Maya or Max), to produce animations to quality standards and in accordance with project timescales. Previous experience in the games or similar industry would be desirable, but is not essential.
Full job descriptions can be viewed on our website www.eurocom.co.uk.
We offer a competitive salary, plus discretionary bonuses, and an attractive benefits package.
We encourage all job applicants to apply online via our website. However, if you are unable to apply online or you prefer not to do so, an application form can be downloaded from our website and completed electronically or by hand and sent by e-mail or post. Alternatively, telephone us on +44 (0)1332 825100 to request a form.
Strictly no agencies or freelancers please.
Telephone: +44 (0)1332 825100
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