|28-09-2006, 02:54 AM||#1|
THE Mad Moderator
Speed Modelling Challenge 118 - Video Game System Pt. 2 - Controllers & More
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified.
2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.
3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.
4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.
5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.
6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.
7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.
These rules apply to everybody taking part there will be NO exceptions
Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 4th of October 2006
Subject - Video Game System Pt. 2 - Controllers & More
Video Game System Pt. 2 - Controllers & More: Ok everyone, this time you are to model out video game controllers and other peripherals. Of course, you can make up your own contraptions... but just make sure it's somewhat practical in a video game add on sense.
Have Fun and Good Luck!
Starter made by Rashika and myself:
Born in hearts... and etched in cold... the swingsets pay... the playground's toll...
If you can't read this... then my plan is working!
Now stop reading this and go model something!
Soon the world of 3D will belong to me!
Follow me on Twitter @McFlyGold
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|