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Old 24-03-2003, 08:43 PM   #1
faxe
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work sample polycount and other thoughts

I plan on starting to make a lot of models that could fit into games which, in the future, I will use as work samples. Does anyone have an idea of how many polys game developers want to see in such models. Are they interested in seeing "high" poly models as in ut2k3 (somewhere around 2,5k polys?) or do they want to see "very" lowpoly skills(around 500polys)?

I also plan on doing models on certain themes. Like maybe I would do a model of a military soldier and then model the proper weapons for him, and also maybe a vehicle or building related to the soldier. Do you think this would be a good idea? Would game developers looking for artists value that sort of work samples? And also, do you have other tips on doing work samples for game developers?

/faxe
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