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#16 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
Posts: 3,423
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haha, YEAH! BLAM BLAM BLAM!!!
nice, big gattlings are good ![]() nice work man ![]()
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NEW SIGNATURE! aint it pretty? |
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#17 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 654
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![]() Here's an update. With all 4 legs, and more alpha planes (there's only the one hanging under the base), the actual poly count comes closer to 4500, which is par for course for me. I can't really think of too many details that require geometry - I can't think that way (never had to), and it surely doesn't help that I'm making this up as I go. Still have to model a stand though, but yea, I'm up to the unwrapping stage This is quickly becoming one of my favorite parts of the job, because I'm actually getting to like texturing my models. And I can't wait to see this guy textured!!!Update: Ugh - I rotated some pieces of the torso, like every piece of the leg, and that means it won't unwrap correctly. So I've got to flatten map EVERY thing here, rotate it or straighten it out manually (with the shift key held down and everything), and restitch pieces together before I can even actually unwrap it. This is taking longer than I ever wanted it to, and yet it is still something I will get done this week, though I'm moving my stuff back to Pitt this weekend, so I've got to pack up my computer soon...
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 01-03-2007 at 09:45 AM.. |
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#18 |
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Registered User
Join Date: Jan 2007
Posts: 36
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it seems like it's going pretty well. gj man!
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Dominance War II Entry |
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#19 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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![]() The unwrap is done, the modeling is done and I'm onto Textures. It isn't pushing the poly limit in the least (at about 4500 tris), but what do you expect? I'm just a student whose got alot of portfolio to do! This is the rough color key, though thanks to the PSD layers I can change them very easily ![]() Also, if it weren't apparent before: I'm BACK!
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#20 |
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iCreate
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I would suggest going back and using those extra 1500 tris and round off some of the parts.
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#21 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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I guess I could; thanks for the advice. Though, considering I'm not "in it to win it", and have some textures to work on, other models, my demo reel/website stuff, and storyboards (damn...it's depressing to actually list it off), I don't have the time to polish this off
Still, AFTER the comp, I'll see if I can polish it up for portfolio.Again, thanks for the advice!
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#22 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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![]() I've begun to texture! The unwraps are pretty clean - I'm happy with 'em, definitely. However, I have to say that it's looking pretty Thor-esque here (Battletech fans, you know what I'm talking about) currently. Still, it'll go better once I put all the paneling on, that will be my "texture base" if you will. And now that I'm back at Pitt, I'll have no problem bugging at least one of my teachers on how to properly rig this guy. I believe it's HD that I'm looking for; I was just gonna FK it for the purposes of posing it for this comp. Point is, it'll probably be a little gimped upon it's 3DT completion, so if you have advice as to my current status (textures and rigging, currently), that would be helpful. I promise I'll polish up the geometry AND textures later though. PROMISE! ![]()
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 08-03-2007 at 03:53 AM.. |
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#23 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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![]() My texture's almost done. I've learned, for one, that if I'm gonna split up a texture evenly 4 ways, I should split up the geometry more evenly 4 ways as well (EVERYTHING under the torso is on one 512 map, hence it looks lower res than the upper stuff). I feel stupid...but I DID learn something, which is why I entered this contest anyway Other than that, I still have to do some general polishing up of this baby, as well as work on that Alien symbiote material (the green on the torso, and the gross stuff around in general). I figured that this robot is composed of parts of several different robots (hence the radically different textures styles around...at least I hope they're radically different, save for the repeated use of the red colors), and assembled via the alien goop that found it. Anyway, I'll probably finish the texture today, then collapse the stack and finalize the model (copying the legs and such)...maybe FK this baby up... I've still to model a base as well, but I DO have 9 more days. Work be damned!!! I'm finishing this up!!!!!!!!
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#24 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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why did you use a 512 for. If you split the 2048 map in 4, you get (4)1024 maps. Not sure if you want to start the texture over, or maybe stretch it to fit. Might loose more detail doing that. Soo, yeah. 1024, use it.
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#25 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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![]() Yea...I reread the entry details today I'm a frickin' goon; I kept going by 3DTotal's low poly contest details, not...GCore or whoever sets up the Dominance War. I'm aware of my stupid mistake now, though I don't have enough time to redo anything. I need to finish this up and get back to my other 2 character models for my school portfolio and website and demo reel. AND I still have to model a base for this guy...I'm sorry; this is about as good as it's gonna get. For what's it worth though, I like it alot. It's not perfect. I've learned things about unwrapping and texturing whilst doing him, but whatever - that's for my next models. It's too late for my Cerberus here...
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#26 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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Ok; it's March 15th, and I've submitted my final...submissions for the Dominance War. I must now return to Star Fox and school matters, though I hope I'm still able to work on the next low poly comp here at 3DTotal. Sorry for making a kinda rough-looking model (damn my not reading entry details till AFTER I do stuff!), but I'm proud of it and I hope it makes a damn fine soldier for Team 3DT. I'll definitely bring a better game next year - remember, I'm just a student here
See you guys later!
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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