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Old 22-09-2007, 09:34 PM   #1
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Chevrolet Corvette Stingray 1963 toycar

I had to put my stereos on hold and get my hands on this, this has been on my mind so long and since my highschool finals are over I can focus to something interensting after long time

With this project I try to improve my modelling skills. I was thinking to model everything up to bolts. I try to make it look like a toycar. The shell is ready in my mind so its time to detail. ITS ALL IN THE DETAILS!

I know there is a bumb back of the door, you see anything else I should fix?
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Old 22-09-2007, 10:50 PM   #2
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great car, great start

watch out for that area with the roof + window, it's a tough one. Keep goin man
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Old 23-09-2007, 10:24 PM   #3
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Thanks sarN!

Now the wheel is ready, at least the front of it. Im going to do the axle also.
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Old 30-09-2007, 12:00 PM   #5
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Now I have been working on the side. Its quite hard as the blueprints are inaccurate to the reference toy car. I think it will be more like the real car than my. Of course I try to make it look alike toy.

No one have notice that I have typed it all the time wrong, its should be Chevrolet, not Chervolet as I have tought always
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Old 30-09-2007, 08:25 PM   #6
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Nice car, good work.
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Old 22-10-2007, 09:32 PM   #7
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I know I shouldnt play with the materials yet but here we go.. I hope this will increase my motivation to model
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Old 23-10-2007, 11:45 AM   #8
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hi goljat.Thats ok to play around.Thats how you learn.I do it all the time.And never learn a thing,hehehe Keep it up
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Old 23-10-2007, 04:05 PM   #9
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That's what I usually do too. I start rendering tests way too soon and waste a lot of time I could be modeling! Looks good so far.
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Old 13-03-2009, 10:23 PM   #10
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Its been a while since I have updated this thread. Mainly because I were in the army. I completed my military service in january in the air force as F-18 maintenace, it took took one year and now I have time to model once again.

Im back for my ultimate challenge! Today I modelled the front shaft or something like that. It took all day and still not finished, I have to clean some vertexes and some modelling... I think this is the hardest piece to model after the body. A bit stupid to continue with the second hardest piece.

I need some help with cleaning the vertex. If you look the third attachment, you see whats my problem. When Im trying to zoom close enough to clean the extra vertex they go "behind" the viewport. Is there something to fix this?

Good to be here!
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Old 14-03-2009, 07:56 AM   #11
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Make sure you don't get in to too much detail, or it won't look like a toy car anymore.
remember toy cars always have flaws, or areas that SHOULD have a hole, or seam, but they did that by just extruding that line inwards.

Unfortunately, I don't know how to solve your problem.
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Old 14-03-2009, 08:41 AM   #12
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one of my favorite cars gonna keep an eye on this one nice job like it very much and Robbert543 is right about them details
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Old 14-03-2009, 02:51 PM   #13
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I remember coming across the same issue as you with vertices becoming invisible. To avoid this, I scaled the whole model up and it fixed it. I could zoom in.
I think there's an option in the viewport configuration but I don't know which one it is...
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Old 14-03-2009, 09:11 PM   #14
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The front axle thingy is now ready and Im continuing with the body. Heres what I have done for now. Quite hard to model the inside of the body..

McFly, I think that would help but Im currently using centimeters as units and it helps a lot to model it in right scale. Ill try later . But If someone knows other way than scaling up I would appreciate.

Btw I think this forum attachment system some how compress the images I upload even tought they are much smaller than the limit.
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Old 15-03-2009, 04:27 PM   #15
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Now playing Cypress Hill - Insane in the brain Too much details to model.. Front of the body is finished.
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