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#1 |
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aka StrayFerret
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Brdm
Since I've been so awefully inactive here for a while now, I figured I should post my current project...
This is the Soviet BRDM light armoured vehicle.. a recon... first built in -63 I think sofar 12-ish hours of work Gonna fix some wires and stuff up later... but c&c as much as u can til then ![]() *the man, not made by me* |
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#2 |
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Registered User
Join Date: Oct 2005
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Wow - no comments? I think it looks great. Can't wait to see some wires and texturing.
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#3 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
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I think the model's well made, though you could add another iteration to the main body, because I can see the edges around the wheels.
Woudln't the tank be larger a bit, because that reference man can barely fit in it.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#4 |
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aka StrayFerret
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thx for commenting
![]() Gonna do it smoother... havent had time yet. I'll try to fix as much as possible tomorrow As for the size, it should be smaller if anything ![]() http://www.inetres.com/gp/military/cv/recon/BRDM-2/BRDM-2.gif |
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#5 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
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Now that's tight stuff.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#6 |
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aka StrayFerret
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not much today.. yet... this update is on the armour for the front windows.. just the rest left then
wire later today.. ![]() |
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#7 |
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I be learnin me some 3d.
Join Date: Apr 2006
Location: Tulsa, Oklahoma U.S.A.
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That thing is heavy! Give the tires some bulge at the bottom. Good job so far!
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#8 |
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Registered User
Join Date: Aug 2004
Location: Switzerland
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hey that are cool models. I couldnt open your referencepic. but what i think is that the tires should be (viewed from the front) more rectangular instead of oval. if you compare bycicle wheels some are very oval others are rectangular. rectangular for grip oval for speed. it just feels like the tire of a motorbike instead of a monstertrucks.
i dont know if that made any sence? |
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#9 |
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aka StrayFerret
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thanks =)
Both maya and my internet crashed yesterday ![]() Tires will get some bulge and a little rectangularity aswell i think A friend did the current ones as placeholders (so yes, you made sense Ash )Didnt get time to fix the wire since maya crashed, and im going away on a roadtrip today, but i hope to have fixed it by then... *within 3h* |
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#10 |
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aka StrayFerret
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aaand im way late with the wire... but I've changed my mind, gonna work more on it before I show it to you... the wire aint anything fancy yet, and I know what to do with it...
I shall however upload another image, of an AK47, which is part of the same project im making the BRDM for Im doing the models first, as we (myes, group project) need as much as possible to make a pre-viz asap.. Gonna do a Mi-24 Hind rather basic now..! |
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#11 |
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aka StrayFerret
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Update... gonna start working on textures a lil now =)
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#12 |
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Registered User
Join Date: Jul 2004
Posts: 725
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Models look great man. Keep us updated with the texturing
![]() |
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#13 |
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aka StrayFerret
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Will and can! thx for the comment =)
Lighting is a bit scary so far... burns out the textures... gonna do a simpler lightsetup later me think OH and what is the best way to make dirt show? the sides are reeally muddy, but it doesnt show up too well in the renders.. |
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#14 |
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caffeine addict
Join Date: Jul 2007
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Hey, i'm also in this project and i got permission to post some more models for our scenes
![]() so, this is a soldier, he's gonna be a bit from the camera so he's not the most detailed character. i've started to UV-map him, only the clothes left now. because he's not going to be too close to the cam, i'm just making one texture map for him, might save us some rendertime.
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----------------------------------------------------- Teacher at IAA, interactive academy. The swedish school of special effects. Reactor 4 project: Here HardC-devart |
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#15 |
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caffeine addict
Join Date: Jul 2007
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Here's the setting for the first scene, some of you may recognize this view.
a hasty rendering :P
__________________
----------------------------------------------------- Teacher at IAA, interactive academy. The swedish school of special effects. Reactor 4 project: Here HardC-devart |
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