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Old 18-02-2008, 09:52 PM   #1
Opul
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DWIII - 3D - Opul - Xanden

Hey guys, I'd like to participate in this war, but how far I physically go is another story...Either way I'm still going to give thing's a shot.

Now then, I've gone for a Clericon type of character, with possibly a Light/Holy type of weapon...Mainly cause I'm trying to base this character on a type of Priest for healing purposes etc...If that makes sense.

What race...I'm not 100%, more than likely human or perhaps Elf kind? But that could change.

So here are a few mock ups, very crude I know, I need to develop a way of "sketching" thing's, rather than trying to draw them with too much detail.



**Edit** Well thanks to me having no scanner, I somehow have to get decent pictures onto my phone...Which isn't going to happen lets face it. So, sorry for the poor quality.

Last edited by Opul; 18-02-2008 at 10:20 PM..
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Old 19-02-2008, 10:30 PM   #2
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Rite, I'm kinda going off the idea for the hooded type clothing, as alot of the concepts seem to be coming out like that...

I'm now toying with the idea of doing an alien race class as well...here is a quick picture, still VERY far to go regarding design...as my body concepts are never any good, any help in that department will be appreciated.

Another thing I'm considering is going from Clericon to the Stalker, so it's more of an assassin class

Here we go:
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Old 20-02-2008, 06:17 PM   #3
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Question guys...

If I'm to take a picture on my phone of my drawings...Whats the best way to then make the lines stand out?

Cause everytime I take a photo, the lines become really faded, is there anything in photoshop that I can use to make the lines more pronounced?

Hence why my drawings look even more cruder than they are originally

Thanks in advance.
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Old 20-02-2008, 06:46 PM   #4
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you could try modifying the contrast / brightness n photoshop, or the colour balance
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Old 20-02-2008, 07:05 PM   #5
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Here is anew attempt...tried playing with the contrasts etc so the lines are more visable...

I think I'm trying to make my character more "flesh based"...as in not alot of armour.

Critics are highly welcome, and a general point in the right direction would be useful

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Old 20-02-2008, 08:55 PM   #6
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New attempt

Critics welcome...and wanted! Trying to think of "armour" I can put onto him...It's more of a skin tight suit type thing he's wearing...Well, that's how I'm going to attempt to perceive it.

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Old 26-02-2008, 09:07 PM   #7
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Any crits on the last post guys? Really need them...

I'm finding it hard to design something..Let alone model it =/

My trouble is designing the "Armour" parts mainly...I've been looking over the web for references etc, and I'm trying to get something along the lines of a predator type armor, so it's not too bulky. Just obviously not the predator armor detail for detail...

Thanks.
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Old 28-02-2008, 07:34 PM   #8
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New take:



Not too sure on that Just looks like a weird rugby player.

Can't seem to get anything down on paper, how some of you guys do it I do not know.
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Old 02-03-2008, 10:21 AM   #9
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Well the last concept is definetly a no no for me. I like this one, as im going for steathly character, yet I don't want him to have much armour...if any at all.

The main thing I don't like is the "boots"...I can never seem to be able to draw a decent pair...Crits are wanted and needed...As I have a long way to go...If anything this will be a good learning experience all in all


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