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Old 07-03-2008, 04:05 AM   #16
MDSchee
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heres a update, got tired at modeling so jump on the zbrush for some fun. is rough but the idea is there. the back story and more description coming up. horrible at writing so always
been lazy, but it will be done.

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Old 07-03-2008, 05:41 AM   #17
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i like the red color scheme the best... looks evil .... but i think the middle one would represent 3dt better.

model is looking good.. i like the way you modeled the belly.

cant wait to see updates!
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Old 10-03-2008, 06:19 AM   #18
MDSchee
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3d progress, rough out most of it now. 1 more pass(arm,hand,gaunlet,clothing...) on everything should get me ready for sculpting (some height maps too, dont think im gonna zbrush everything~)

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Old 10-03-2008, 07:32 AM   #19
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I like your concept a lot. I like strange bio-metallic weapons!
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Old 10-03-2008, 08:33 AM   #20
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Looks Hot...!
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Old 12-03-2008, 06:40 PM   #21
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Lookin good! Looks like you made some clothing changes too. I think I liked the shirt from the concepts a bit better. It was a bit more edgy and less typical, but I know how many things often change from concept to 3d. The new shirt still looks good and the artifact/weapon is lookin very nice!

Do you have an optimization pass to do also? I only wonder because it looks like your tri-count is over. Unless you've got something selected off screen.

Keep it up!!
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Old 13-03-2008, 02:58 PM   #22
MDSchee
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thx! budello and kicksachi. good call akimba. Im going to try the older shirt this weekend to see how it looks in 3d.
I am over the limits but i figure ill clean up the zbrush afterwards. Right now everything is quads but i figure i will merging some loops that doesnt affects the shape. I hope that will keep down under 9k.
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Old 15-03-2008, 06:23 AM   #23
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Hey man, nice details on the mask and gun. The concept itself is damn interesting : a jester sniper (or in german, a Snipster). Love the initial direction.

1) Since your concept seems more stylised than realistic (which is pretty cool in my opinion - this competition needs a bit more humour), I think you could exagerate the features, silhouette and various protrusions of your character's anatomy and costume. Commit to stylisation... make her interesting from all angles.
2) Also, I think you should not hesitate to make the base of your sniper riffle (the first tier close to the arm) more organic - almost gory - so the message is clear that the gun originates from bio-matter.
3) I'd like to see her from a side view : it seems her thighs and shin bones are aligned in a staight line instead of the ''S'' curve. Also, fix the feet, quick! They are massive compared to the hands! Or make the hands bigger to create a stylisation rule/consistency for your concept.
4) Thanks for the pop-tart.

Cheers!

Last edited by erbelisle; 15-03-2008 at 06:25 AM..
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Old 19-03-2008, 04:52 AM   #24
MDSchee
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thx for the feedback. going to get to it now but heres a progress on the gun.still a way to go and falling behind.

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Old 02-04-2008, 05:34 AM   #25
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Great designs. Hope U work on Body detail. The weapon concept is really amazing.
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Old 02-04-2008, 06:41 AM   #26
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I agreed nice concept.
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