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Old 03-09-2008, 10:04 AM   #1
Chrisp-3DT
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'How to create a circular hole in a mesh' new video tutorial by Luciano Iurino

Luciano Iurino shows us how to create a circular hole in a mesh in our new 3ds Max Video Tutorial:

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Last edited by Lynette-3dt; 03-09-2008 at 10:45 AM..
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Old 03-09-2008, 02:46 PM   #2
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thats really good, its a much faster way than i do it, i normally start off with a quare, then i do a inset on it, then i connect it vertically once in the center and then horizontal, then i grab a 8 sided cylinder then place it on the top of my square then i use the snap tool to shape it into the circle shape. as you see its alot longer than this, thanks
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Old 03-09-2008, 04:05 PM   #3
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great tutorial. thanks.
i could really need the segment-option for edge-chamfering in my max version
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Old 03-09-2008, 10:13 PM   #4
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Nice tutorial... I only had 3 problems with it:

1. There is no time frame so can't pinpoint certain spots in the tutorial for reference

2. When he says MESHSMOOTH, I'm thinking that he actually added the MESHSMOOTH modifier.

3. related to problem #2, he appeared to quick key, "Use NURMS Subdivision" or so it seemed because I didn't see the cursor in that area except to UNCHECK "Show Cage"

I got help on on how to do this tutorial elsewhere...

So, I hope the issues I pointed out helps somebody like me who got stuck in that area.

Thanks.
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Old 04-09-2008, 05:23 AM   #5
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Ok, nice vid.
my 2 cents. Instead of Connecting Vertices, you can also use the collapse command, on at least 4 quadpolies. But keep in mind - this only works when the quads are perfectly "quad" - if each side has the same length. if thy have a rectangular shape, the hole will not be round. this applies to both methods.

onl perfect squares create perfect circles!
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Old 04-09-2008, 04:29 PM   #6
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Very useful Luciano Iurino, most of the time for modeling tutorials, it's not the big thing like head or car modeling but the small thing that really helps in everyday modeling and this tutorial of yours should be rank amount the top for usefulness.

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Old 04-09-2008, 06:51 PM   #7
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Hi guys,

thanks everyone for the comments & crits.

@ GermX: About the timeframe, that's a good point. Maybe in the next videos!
And yes, you are perfectly right: it's incorrect to say "Meshmooth", since all I did was creating a shortcut key to enable/disable Nurms Subdivision. (There will be another small video with such topic, hope it comes in handy).
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Old 05-09-2008, 05:49 AM   #8
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great tutorial!
I tried doing similar operation in maya 2008, however the chamfer vertex operation creates a rectangular face instead of a circular one. Anyone have any ideas on how to accomplish the same thing in maya?
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Old 26-11-2008, 12:58 PM   #9
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Edge Selection

Hello Everyone, Quick question, is there any way to select circular edge in one go i.e. I am selecting 8 edges before I extrude it downwards, he appears to select one, then presses something (or the video just skips) and all 8 are selected? Missing something?

Thanks apolagies for the retarded question but I'm new to Max
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Old 26-11-2008, 05:37 PM   #10
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I just use the Border sub-object mode in the Editable Poly modifier ("3" key for shortcut) to select the hole. Off course this works on any hole in an open mesh. Hope it helps...
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Old 26-11-2008, 05:38 PM   #11
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Quote:
Originally Posted by nnng2001 View Post
I tried doing similar operation in maya 2008, however the chamfer vertex operation creates a rectangular face instead of a circular one.
I just use the split poly tool. Follow the tutorial up until the chamfer vertex part. In the split poly tool options, ensure that magnet/snapping is on, tolerance to 50-100, number of magnets to 2 or 3. Now just split across each of the 8 faces (snapping to the middle of each edge) into the octogon shape shown in the video. Delete the new faces and there's your perfect hole.

I was actually wondering about chamfer vertex and am a little surprised it didn't become circular with all 8 faces. You might try, extrude vertex as well and delete the resulting faces. I don't have Maya in front of me so can't play around with either at the moment. The split poly way is how I was taught to make holes so I've stuck with it for most things that aren't riddled with them. For hole intensive work (and mesh I don't really need to build on afterwards), I just use booleans or bevelplus.

EDIT: I just tried both chamfer vertex and extrude and you're right...results in a square hole. Pretty easy to fix,though. Just grab the four middle vertices and scale out to create the hole (octagon shape).
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Last edited by NitroLiq; 27-11-2008 at 02:12 AM..
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Old 08-12-2008, 02:18 PM   #12
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Nice tutorial! thank you
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