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Old 16-11-2008, 09:09 PM   #1
Steban
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Real time characters doubt

hi, first of all i want to show one my first low poly human model, (please post your comments, and Suggestions)
i want to know if this poly level is suitable to be used in a videogame character.
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Old 16-11-2008, 10:02 PM   #2
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probably..

you've wasted some polys in the stomach area, shins, head and possibly the hands/forearms (can't really tell cos the image is too small) but it's not going to fail to function in any engine I've ever exported to.

remember - you don't have to stick to quads, particularly if you're normal mapping. You can be pretty aggressive with your optimisation as long as the sillhouette looks good.
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Old 17-11-2008, 02:22 PM   #3
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so, what can i do to improve it?
and...
(this is the best i can do with my computer) so, this high res model could work as a normal map?
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Old 18-11-2008, 04:16 PM   #4
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yep, you can use that model to create a normal map for a lower poly model.
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