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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Yup, thats how i get my images....just regular screen grabs. And yes, this is much more accurate to what the model will actually look like in a game.
Yeah man, that character looks awesome. I would really recommend you try using the Spec Alpha feature....it is really useful and would greatly improve your spec/glossiness. Basically, the shader reads the alpha channel of the spec map and uses that as your glossiness level. So, you can use it to make different parts of the model have different levels of gloss. If you just use the spinner for glossiness, it is applied over the whole model and you have very little control. BTW, I updated both shader files to fix a few small bugs. Also, the alpha support seems to be working much better....although I haven't had alot of time to thoroughly test it yet. |
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