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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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The shadows are completely handled by max, so I have no control over how they are rendered. I could take a shot at doing my own shadows, but that might be a rather time-consuming endevour.
What kind of anti-aliasing are you refering too? Do you want anti-aliasing on the edges of models? Most of what I've learned about this stuff I learned by picking apart shaders made by others. It was an EXTREMELY steep learning curve at first. The Microsoft online reference is fairly helpful once oyu get going a little bit. http://msdn.microsoft.com/en-us/libr...61(VS.85).aspx It also really helped that I took several years of programming classes in school. |
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