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[3ds Max 2009] Ignores Keys at Rendertime !
Hi,
3ds max ignores some of my animation keys when i render more than a single frame, and he uses the value of the first rendert frame for all. The main problem is a counter i have in my scene, its a Maxscript which changes a Textspline with numbers. When i hit play in vieport he do everthing correct, when i hit render he renders the first Frame correct and then use the same value for all other frames and dont take the new values from max script. I had the same problem whit selfillumination of Arch&Design Materials, but there i usesd a Lume shader to fix it, but why Autodesk let you set Keys for values he dose ignore at render time ??? Is there any flag or button i have to klick, or what is the problem here ? Thanks ![]() Edit: Some more infos to the maxscript Its a helper whit a costum Attribute which is the value i animate. The script is a custom controller in the Y positon. Script: tmp_int = param_extern as integer tmp_string = tmp_int as string text_extern.text = tmp_string param_extern Last edited by Hangs; 14-03-2009 at 07:53 AM.. |
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