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#16 |
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Mike Jensen
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second one on the bottom is defintiely my favorite. Lots of stuff you can do with it
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My DWIV Thread!!!! |
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#17 |
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Konrad Kielczykowski
Join Date: Sep 2006
Location: Poland
Posts: 244
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I just saw your skechbook on zbc, I'm shure this is going to be stuning piece! Great that you're with 3dt team! I can't wait to see 3d stuff here!
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#18 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 654
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Why are you buried in the last page of the thread?
Loved your mini comp work, so I'm definitely gonna have to keep an eye on what you're up to for the real deal. Good luck
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#19 |
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Hardstyle
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Ced's gonna rip the **** out of them that's all I know.... I'm 5 starring this thread in advance lol.
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______________________________ Hard Surface Essentials http://vimeo.com/10941211 Threedy 4 life
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#20 |
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Rusty Wireframe
Join Date: Oct 2002
Location: Maple, Ontario, Canada
Posts: 616
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I know this probably isnt what u want to hear, but i really do think theyve all got potential of being amazing.
sry...lol
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"Despite the High cost of Living, It Remains Popular" -Mark. K. *Lightwave User* VV -- DW IV -- VV
http://forums.3dtotal.com/showthread.php?t=65851 |
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#21 |
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has them big as mellons!
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Updates?
Gothdamnit...
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#22 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
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I think it has locked in his cellar! and he will be a rabbit out of hat, it will be on your ass
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#23 |
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Registered User
Join Date: Mar 2009
Posts: 54
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the second on the top and bottom rows i think have the most potential.
But as you've proven through your past work, you are going to wreck the **** out of everyone. Also i took a look at your site and you should do something like that ice splinter guy with all the spikes. I think we will see a lot of fire in this comp and you should make something to counter that. Goodluck Ced, not like you need it. |
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#24 |
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The1Walker
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im feeling the 4th, 7th & 9th
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#25 |
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Registered User
Join Date: Oct 2002
Location: Australia
Posts: 139
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Looking sweet! my vote goes for number 7
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#26 |
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Registered User
Join Date: Jul 2006
Location: Timisoara, Romania
Posts: 76
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we demand updates! we demand updates!
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#27 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
Posts: 302
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I like # 2 & 3 bottom row. Those have potentials in terms of silhouettes. Judging from your mini entry and personal work, I have no doubt you'll make something very kick ass.
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"One can have no smaller or greater mastery than mastery of oneself." Leonardo Da Vinci -Portfolio- -DWV- |
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#28 |
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Registered User
Join Date: Jun 2008
Posts: 76
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2,566 views and five stars for one quick sketch.
no pressure Ced. |
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#29 |
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Registered User
Join Date: Feb 2009
Posts: 36
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Hello guys
![]() thanks a lot for the comments, that helped me a lot !! i finally did a mixe between them, i hope you'll like it. For the skill/story : Claim is a Cyborg created from a human with a modified DNA to make him a little taller and stronger. --> main skill "GAS" - Claim is very heavy, it's a very slow unit but extremely strong and robust, - Claim is also created from a flexible/robust metal to allow him to move easily. - his core system is located on his back, and can generate several gas (depending holes type) to kill different species (human, evil, etc...), - the generated gas go throught the different holes situated everywhere on the body. --> behavior - Claim unit uses to be sent first to the battlefield to clear the aera, - Claim moves slowly to the center of the area, sink his feet deeply in the ground, move up a little bit his arms and release the gas. - thanks to his very strong body it can stay in a static place/pose for days without being damaged to much. here is a quick sketch... next step, polishing and adding details/objects. colours are just there to show the different areas/materials, they are not representative of some real colours. thanks a lot ![]() ![]() Last edited by ced66; 24-03-2009 at 12:59 AM.. |
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#30 |
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Registered User
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finally man
, I was getting tired of waiting for the awesomeness.....lol. the overall shape is looking good so far. looking forward fo the usual ced66 metal mechanical detailing. keep it up ![]() |
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