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Old 03-04-2009, 03:30 AM   #32
VersionThirst
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Photo-Real modelling - Gold!: Best model in the photo real challenge - Issue reason: First place in the thai monastery photo real challenge Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Bench' Low Poly weekly photo modeling challenge. Photo-Real modelling - Silver!: 2nd Place in the photo real challenge - Issue reason: Won 2nd in the 'Tomb' Low Poly weekly photo modeling challenge. Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge ''goofy gun'' Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: Won third place for the low-poly undead rockstar comp 
Total Awards: 8
Thanks for the comments! I'm retopologizing in Zbrush, and it's a little cumbersome. Is there any way to take the model into max, retopologize, then bring in the new model into Zbrush and put the high res detail back on?

Also, another Zbrush question, how can I customize my interface in Zbrush to have most of the brush types on the left with sliders for Z intensity(image attached). I know how to drag and drop custom interface elements, but where do I drag them from. I can get brushes with thumbnail, but not just names and sliders.

Any help would be great,

Thanks
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