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#16 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
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How can this thread not have flipped over to page two yet?
- yes, that's the first thought that popped into my head; I am having a very random night.Also, I would've checked in earlier - you definitely caught my eye on Big Toe's thread with that dinosaur skin texture thing you did - but I coulda sworn you didn't link your D-War thread in your sig at the time. Anyway, let's get down to business... I love the style on display here; the PopEye/MegaMan-esque build is a cool way to stylize a demon like this - he is definitely standing out. I love the design, though I don't wanna get too attached since you've made it very clear you're experimenting and won't necessarily finish That's cool though - I'm sorta doing the same thing (this comp will have the first model I've ever finished that I did both a high res sculpt and an in-game low poly for). And that technique with the skull? I didn't quite get it - I'm totally slow when it comes to matters like this - but it definitely seems really cool. I'm gonna have to check out your video tutorials sometime in the future...Regardless of whether you'll finish him or not, it's very cool And the skeleton bludgeon-y thing is awesome.EDIT: Hell yea! Flipped it to Page Two!
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 03-05-2009 at 09:43 AM.. |
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#17 |
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I am Alpha and Omega!
Join Date: Jul 2007
Location: Québec City
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If you pose him, you could make it as if he is is trying to restrain his arm; like a mad dog or something. The more time you put on this guy the better it looks.
Good luck on finishing if that is your goal.
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DW4 Thread- War General Pet Portrait- ______________________________________________ |
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#18 |
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Registered User
Join Date: Apr 2008
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Thanks for keeping me in the loop guys. I'm currently retopologising the mesh. It's not hard but it is taking a bit of time because of the awkward angle of the right head. The story behind this guy is basically that his power has been sealed with a metal plate (which I haven't done yet but will have the 3dtotal symbol on it) so his power has forced him to manifest his head through his right arm making it his 'actual' head. Because the physiognomy (sp?) of the arm is different, his head does not look like it normally does.
Vin, the purpose of the tutorial was to show you that you could work backwards so instead of modelling then texturing, you would be texturing first then modelling to incorporate the texture and giving more confidence in the sculpting process because you have a visual guide of what to sculpt. It's not a new technique, just a reinvention because I've always seen it used in low polygon weapons and vehicles but never with characters. Even if you don't use the final texture, it gives you a good basis for one. Anyway, I'll try to post up something new today or tomorrow. Cheers, Paul
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Check out my video tutes!! http://www.youtube.com/user/MixMashCom My Dominance War 4 attempt My Dominance War 5 attempt |
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#19 |
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Registered User
Join Date: Apr 2008
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Aahhhhh! OK, so I created a low poly version of my model but I did it in a more grid-like way rather than a contour way so I'm not happy with the low poly version. This mean that I will have to make a new low poly version which will take too long. Also, I did some normal map tests and some basic posing and the results were terrible.
So, basically, I plan to hold onto my character and learn the best way to get him into his low poly incarnation. If you don't post any more pics here, I will create a new thread in the usual forums once I have something I can post up proudly. Good luck to everyone in the comp and I'll be there cheering for the team. ![]() Cheers, Paul (mix_mash)
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Check out my video tutes!! http://www.youtube.com/user/MixMashCom My Dominance War 4 attempt My Dominance War 5 attempt |
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#20 |
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Registered User
Join Date: Mar 2009
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well, good luck finishing him up at a later time.that method of smudging images around in zbrush is one i will have to try.
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