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#1 |
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Registered User
Join Date: Mar 2003
Location: Gothenburg, Sweden
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need help UVW mapping an object
ok, i'm making a scene, the problem is the mapping part
![]() i can't figure how to put the UVW map on this object... just the sides that are visible do i have to texture so i won't bother mapping the other sides... how do i map this object so i don't get visible "borders" between the different sides? how and where should i put up the UVW mapping gizmos? one for each side, then i will get those borders i guess... please help ![]() |
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#2 |
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Murdoch? That crazy fool!
Join Date: Oct 2002
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uhm... software?
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Panic, it crept up my spine like first rising vibes of an acid frenzy. All these horrible realities began to dawn on me. Here I was, alone in Las Vegas, completely twisted on drugs.. Liv www.lastgreatwar.net |
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#3 |
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3dmax, but i though this was the same in all programs...
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#4 |
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Murdoch? That crazy fool!
Join Date: Oct 2002
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It's not even the same in max4 and max5. So we need the version number too
__________________
Panic, it crept up my spine like first rising vibes of an acid frenzy. All these horrible realities began to dawn on me. Here I was, alone in Las Vegas, completely twisted on drugs.. Liv www.lastgreatwar.net |
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#5 |
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Join Date: Mar 2003
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smax 5
![]() anyway, i figuered out how to do it pretty good, but i wasn't able to select vertices, just polygons, anyone knows how to do this, would be easier next time ? |
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