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#1 |
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Registered User
Join Date: May 2009
Posts: 1
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Reactor + Rayfire
Hi there, I'm trying out the Rayfire demo for MAX 2009, and I'm having some troubles... Basically, because I'm running a 64-bit OS, and 64-bit MAX, I can't use the NVIDIA PhysX plugin for Rayfire. Consequently I'm using Reactor, but the collision tolerance in Reactor (so I assume,) is bugging out, forcing all my fractures away in an obnoxious and unwanted explosion.
The scene I want is a wine bottle smashing into a simple box. Both the fragments and the box are Rigid Body Collections, (all the fragments are one collection, they're grouped upon creation). Any ideas, fixes, etc? -Tic |
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#2 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
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You need to use the fracture collection with your rigid body collection on your bottle. With out it you get the tolerance issues.
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| Tags |
| 3ds, 3ds max 2009, ray fire, rayfire, reactor |
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