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you being good yet?
Join Date: Jan 2003
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big scenes in max
ok, this is the deal. i have a fairly old computer back home, p III, 320 MB SDRAM, GeForce 2.... nothing fantastic. now when i start 2 model something in max, everything is fine. but when i start getting complicated - a big scene like a whole room (with say, clock, table, pictures, details) - even textureless the whole thing lags and works really slow. yes, i hide things, freeze things, even merge from files, but if i want 2 work on one whole scene, i usually get so frustrated i quit the whole thing, and leave it.
now (yes, there's more 2 this), at work i got a new computer - AMD 1800, 512 DDRAM, Radeon 9500 Pro - a really sweet computer. now i'm working on a scene - a library. now it's not what i would think is huge, no textures, 3 lights..... but it's lagging like hell!! 258992 - thats my poly count. i don't know if that's a huge amount (it seems fairly big) but i wasn't trying to go low-poly. has anyone any ideas, suggestion, tips, FAQs, RTFMs, disposable diapers, lengthy sermons or anything 2 help me out here? whew. i wonder if anyone had the strengh to read this far. |
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