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#1 |
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Registered User
Join Date: Feb 2004
Posts: 56
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Burkhal downtown
![]() Hello together, Finally, I had some free time to finish this old project of the Burkhal downtown. I primary did this for "fun", but I also sold a slightly different version of this image to a swedish tv company. Modellerd & rendered with Lightwave9.6, no postwork. Thanks for viewing, hope you like it. If you think the night image is too dark, please let me know Last edited by Svenart; 18-08-2009 at 01:58 PM.. |
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#2 |
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Registered User
Join Date: Sep 2008
Location: Dallas, Texas
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Hi Svenart,
Day render looks great, I like it a lot. Night scene looks good, but it is a lil dark in the street. Maybe adding some lanterns on or by the signs could lightn things up. Just a suggestion. Again nice renders. |
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#3 |
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Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
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that looks really good, and the texture is very well done.
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#4 |
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Registered User
Join Date: Feb 2004
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thank you both
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#5 |
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Naughty Kinky Boy
Join Date: Feb 2004
Location: Worcester
Posts: 1,166
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Your series just gets better and better. I think this piece is really cool, and the night version is eerie. Top bar plug
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#6 |
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Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
Posts: 6,826
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I agree that some lanterns on the street would be nice and atmospheric, as well as allowing us to see more detail in the night scene.
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I need a 2D landscape artist (bright, vibrant, atmospheric, a little cartoony) willing to collab on mobile game development. Responsibilities would involve painting props, foregrounds, and backdrops in 8 different states. Want more info? Interested? Just PM me. |
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#8 |
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3d lover
Join Date: Dec 2008
Location: Szczecin
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fantastic, but i fell somthing is missing here... maybe postproduction?
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keraj37@wp.pl |
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#9 |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
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Great work man, I really like the Daytime version. The nighttime is cool too but I feel there is not much interesting contrast to really make it feel alive.
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#10 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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I kind of agree with you here. On a high resolution screen it looks great but on a lower resolution it looks quite plain. Also the stone texture on the lower levels looks like it is too big in terms of how large each stone is, but that's only a minor quibble
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#11 |
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Registered User
Join Date: Apr 2009
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Stunning!
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#12 |
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Dr. Hula
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Some lightning spread from the windows or from an opened door could do the trick
.Good work overall! Have you done any post processing in PS or something?
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#13 |
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Registered User
Join Date: Jun 2006
Location: KOLKATA, INDIA
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I like it.
In the night scene, if you could throw some lights through the windows on the opposite houses, it might look more real and interesting. also brighten up the intensity of some of the room lights to give some variation. All the best. Last edited by avishek; 20-08-2009 at 01:03 PM.. |
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#14 |
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Registered User
Join Date: Feb 2004
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thank you all very much for your feedback and ideas. Thanks also for frontpaging
![]() I tried to create the nightimage as dark as possible, maybe on some monitors its too dark now. I will think about maybe to rework this, but im not sure at this moment. about postproduction... I must confess that I have nearly no idea how to do that well. Can anybody suggest me a tutorial? thanks again ![]() |
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#15 |
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name's S.H.A.N.K
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I would really love to see a lantern outside the door on the left n some nice lighting around it still i love the renders. how abt a character or something or a shadow probably...
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| Tags |
| architecture, fantasy, medieval, timberframe, town |
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