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Old 17-10-2009, 04:12 AM   #1
Joseph Pomeisl
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(SDK) The Shadow Queen (SDK)

Shadow Queen: Approx. 10,000 tris; 2048 Diffuse which is plugged into Spec Color (and Reflectivity on swords), 2048 Specular, and a 1024 Opacity.
Pedastal: 1024 Diffuse and Specular.
Rendered with Scanline/Catmull-Rom.
- 3dsmax / Photoshop -

Based off a concept from JoeMad!

Here is a link for the SDK; included are:
1) a zip with all the max and PS files
2) the max file, with character rigged (they are a duplicates)
...the fingers are not rigged very well, fair warning...

http://www.mediafire.com/?sharekey=7...4e75f6e8ebb871
--if this doesn't work, try link on page 2 (post #17)--

Have fun with it. If the links aren't working let me know and I'll try somewhere else.


...


...thanks for stopping in...

Last edited by Joseph Pomeisl; 23-10-2009 at 04:29 AM..
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Old 17-10-2009, 12:08 PM   #2
strict9
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You've been a busy boy .
it looks ace mate.
just when i was proud of my latest little paint work..you come up with this...hhmm
I need more practice hahaha.
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Old 17-10-2009, 04:40 PM   #3
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Great work mate. Any plans to add a normal map later on?
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Old 17-10-2009, 04:43 PM   #4
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it looks very good! i am impressed!
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Old 17-10-2009, 05:33 PM   #5
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brilliant work...
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Old 17-10-2009, 07:04 PM   #6
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*Saves and sets as screen background* Ok now that thats done nice work!
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Old 18-10-2009, 03:43 AM   #7
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mizino: that's pretty cool; a first for me. thanks, fella.
himadri_sm:
dopefish: that's good, because my goal was to impress you thanks for the kind words.
Perversonality: thanks, perv. No plans to do anymore - I had thought about a normal map but passed as I wanted to concentrate on painting/getting better/faster with PS.
Not sure how but I could send the model your way if you wanted to give it a go...
Strict9:thanks alot, broheim. I put the flats(1/2 sized) below - maybe it'll help, maybe not. Practice, practice, practice.

...texture sheet...
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Old 18-10-2009, 03:52 PM   #8
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Good work
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Old 18-10-2009, 10:16 PM   #9
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Well done sir, well done indeed! Inspiring.

I wouldn't mind seeing some wires if you get a chance.
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Old 19-10-2009, 03:45 PM   #10
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newhere: thanks
warlock: thanks alot, fella. And the wires are below, it's probably abit high - didn't worry about optimizing; anywho...

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Old 19-10-2009, 07:13 PM   #11
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Ya, wires look pretty good, there's some clean up you could do, but I don't see obnoxious amounts of wasted geometry anywhere. In fact, if I were to suggest anything, it'd be adding a few more polys to the blades.

Really nice stuff!
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Old 20-10-2009, 04:19 AM   #12
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thanks again. Yeah, looking at the waist/torso now alot could be shaved off; the face is a bit heavy as well. All's well that ends well, I guess
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Old 20-10-2009, 02:11 PM   #13
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Looks ace, Joseph. I personally think the fleshy parts look too flat when compared to the rest of the texture. Otherwise, yah there are a few loops here and there you could cut but over all it looks really clean. Good work.

What is your next Anime-esque piece you'll be showing us?
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Old 20-10-2009, 02:56 PM   #14
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Thanks, dhin. I wanted the skin to seem as she were a dead/undead character; but still the skin is far less shaded/worked. The more I tried to work it the worse it looked so I kept it simple
As for the next piece....I have no idea.
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Old 20-10-2009, 04:42 PM   #15
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there is something about you and female models. The hips to breast ratio, you nail it every time.

If you did this in max, you could upload a max file to the forums, you could even do a obj if you wanted. Turn this into a sdk file and let people play with her

edit: why is she so sad, looking down like that, did she just break up with her boyfriend?
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Last edited by BiG ToE-3DT; 20-10-2009 at 04:48 PM..
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