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#1 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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THE Sculpting Challenge 019: Zombies
Zombies
Welcome to THE Nineteenth Speed Sculpting Challenge. Whether you're new to sculpting, to the Threedy forums, or you're a seasoned veteran, come and join in on the Sculpting madness – there's plenty of fun and learning to be had by all! ![]() The Rules: Last edited by Freespace-3DT; 27-10-2009 at 05:53 PM.. |
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#2 |
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- Modonaut
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sweet, this well be freaking awsome !!!!!!!!!!!!
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#3 |
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in search of excellence
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basically little time to learn how to sculpt and do the actual sculpting along side my job and freelancing but no harm in trying i guess - this surely will be a theme where we'll get to see the big guns of sculpting
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#4 |
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Registered User
Join Date: Jun 2009
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Nice one!
Any rule about fullbody or bust? GL all. |
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#5 |
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- Modonaut
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Your final character can be only a bust ( head + chest ), but full a body sculpt is highly recommended.
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#6 |
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Registered User
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It mentions a body in the brief so I don't think we are restricted to just busts, its a cool topic so this should be a fun one.
I would say I find this base/sculpt time situation somewhat arbitrary, I thought the idea with moving this way was to give the user more freedom? It would be better if we just had 6hrs in total and it was left to the user to decide how to manage their time, this would seem more realistic to me, and would accommodate both those who like to have an advanced base mesh and those who like to just have the bare bones base and move things along in their sculpting package. |
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#7 | |
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Commando Moderator
Join Date: Apr 2005
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Quote:
I was listening to the suggestions from our suggestion thread, who wanted to have the time split in two. If this doesn't work out, rest assured I will revert to the standard timelimit for future challenges.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#8 |
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<B>BOLD</B>
Join Date: Feb 2005
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This is totally awesome! I am really impressed with, and excited about, the topic. Rawr! I like the way the rules have been definred for this run too. Great job
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#9 | |
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Join Date: Jul 2008
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Quote:
![]() And I totally agree this is a brilliant topic ![]()
__________________
--- My DW5 Thread --- |
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#10 |
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Registered User
Join Date: May 2008
Location: Australia
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Yay Zombies!!!
Can't wait to see what everyone comes up with! Think I might have to rent some B-Grade flicks for inspiration! Now which is the best Zombie flick ever?? (need a new thread for this topic!) Braindead (Dead Alive for peoples in USA) is one of my favourites? Some quality New Zealand splatter!! Has one of the best movie lines ever "I kick arse for the lord!!" and some fantastic lawnmower death scenes! Was actually made by the genius behind the Lord of the Rings films Here's a list for others craving some BRAAAAIIIIN!! action. http://en.wikipedia.org/wiki/List_of_zombie_films |
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#11 |
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Join Date: Dec 2003
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Cool! I'm in
![]() 20 minutes for the basemesh and 2 hours of sculpting. I think the next step will be to pose him, before detailing, don't want to waist time on things that won't show up at the end. |
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#12 |
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zombie bump because of bot ntvinh986 nice one pedro toledo |
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#13 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#14 |
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Registered User
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wow pedro.. really nice. did u use zspheres? or construct in max/maya/xsi?
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