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Old 03-11-2009, 12:09 PM   #16
berendey
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Hi everyone. It's my quick concept of cartoon mermaid (RUSALKA). base mesh done with Zspheres. 3.5 hours.
hope you like it
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Old 03-11-2009, 12:37 PM   #17
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The thing about supplying your won base mesh is a good idea when thinking of possibilities. But some people might have a hard time making a good enough base...
So this gives the people who are good modelers an extremely good head start...

Couldn't you guys supply a mesh (or a couple of different ones) with which everyone could enjoy total freedom of using it or not... You should also be able to "fix" the base to your liking before going ahead...

This is what I think would be most fair.. (even though people making more out of the box stuff wouldn't have it quite as easy as the other contestants...)

Edit: great contest idea though!!!!!!!!!!!!!
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Old 03-11-2009, 12:48 PM   #18
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Hello everyone
My model will be the Сentaur
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Old 03-11-2009, 01:29 PM   #19
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Originally Posted by hulahuga View Post
The thing about supplying your won base mesh is a good idea when thinking of possibilities. But some people might have a hard time making a good enough base...
So this gives the people who are good modelers an extremely good head start...

Couldn't you guys supply a mesh (or a couple of different ones) with which everyone could enjoy total freedom of using it or not... You should also be able to "fix" the base to your liking before going ahead...
That's a pretty good idea. But it would give a time advantage to people who choose the supplied mesh, over the people who want to make their own.
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Old 03-11-2009, 03:51 PM   #20
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Really nice Challenge...

Wow really nice challenge, I think we will see a lot of good stuff here soon... I will participate too with my low knowledge
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Old 03-11-2009, 04:17 PM   #21
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That's a pretty good idea. But it would give a time advantage to people who choose the supplied mesh, over the people who want to make their own.
Yeah exactly. But it's still so that those people are usually pretty good at their particular app... And they could still make modifications of a preexisting mesh...
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Old 03-11-2009, 07:33 PM   #22
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I love the idea of recording our work sessions by the way. It really helps to ground the pieces. It should also make for some sweet vids to watch the sculpting of the winning pieces! On the other hand it should help to remove the "honesty" part from these comps. I know sometimes I have to stop and think...there is no way that is 4hrs of work. Maybe it's just me though.

Alright, a couple of questions.

Most of my sculpts get a timelapse right in Z already. Would this be a "usable" way to show time on task? I'm asking mainly because that is one less app needed to be open and more RAM getting to go straight to Z.

Also, Can we sculpt on any piece (a box) and retopo post to give us a "base mesh". I mean, I find breaking the two pieces apart (form and function) to be an invaluable asset. By that I mean I work on my sculpt with as little as possible. Basically box modeling stick people or dogs etc. And then sculpting until I have the idea of form and silhouette, then doing a retopo to give me the technical side of the polys so I can get even more out of the mesh.

Since we have 10hrs on this I don't see a problem with taking an hour at the end to retopo. It's basically the same as taking an hour at the start to get a base mesh.

Does that make sense?
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Old 03-11-2009, 08:29 PM   #23
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Quote:
Originally Posted by goast666 View Post
I love the idea of recording our work sessions by the way. It really helps to ground the pieces. It should also make for some sweet vids to watch the sculpting of the winning pieces! On the other hand it should help to remove the "honesty" part from these comps. I know sometimes I have to stop and think...there is no way that is 4hrs of work. Maybe it's just me though.

Alright, a couple of questions.

Most of my sculpts get a timelapse right in Z already. Would this be a "usable" way to show time on task? I'm asking mainly because that is one less app needed to be open and more RAM getting to go straight to Z.

Also, Can we sculpt on any piece (a box) and retopo post to give us a "base mesh". I mean, I find breaking the two pieces apart (form and function) to be an invaluable asset. By that I mean I work on my sculpt with as little as possible. Basically box modeling stick people or dogs etc. And then sculpting until I have the idea of form and silhouette, then doing a retopo to give me the technical side of the polys so I can get even more out of the mesh.

Since we have 10hrs on this I don't see a problem with taking an hour at the end to retopo. It's basically the same as taking an hour at the start to get a base mesh.

Does that make sense?
Sure, you can use the Zbrush timelapse. It's important for the judges to see the time you spent, in case you reach the top 3. The video itselft will not be released publicly unless you want to - this of course applies to everybody.

Sure, retopo at will. No restrictions on the base mesh here!
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THE Sculpting Challenge 019 - Zombies

Cinematics:
StarCraft: First Contact ( 08-JUL-09 ) BRAND NEW
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TITAN Mk.III ( Updated 18-AUG-09 )
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Old 03-11-2009, 08:30 PM   #24
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woot!

Thanks Freespace!
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Old 03-11-2009, 08:45 PM   #25
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insanity...by the end of this the amount of bizarre myths and legends characters is gunna be insane.
Love the list you gave us....So hard to choose....Im heading down the giant turtle with world on his back,pheonix or pegasus...shortening the list lol.
Maxtx=awsome choice you have agreat amount refrence material too really make yours come alive..and the skills.
berendey=cute mermaid nice start...
very nice challenge good luck to all.
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Old 04-11-2009, 02:57 AM   #26
adio38
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First Comp.

Well, I have been waiting for a competition that interests me to jump in on for my first competition. I think this one will be it. So Im in. Good luck to everybody.
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Old 04-11-2009, 08:00 AM   #27
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OH MAN THIS IS GOING TO ME AMAZING!!!
Was looking at the camstudio website and only found an .exe are there none that I could find that could work on a mac?
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Old 04-11-2009, 11:06 AM   #28
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OH MAN THIS IS GOING TO ME AMAZING!!!
Was looking at the camstudio website and only found an .exe are there none that I could find that could work on a mac?
You could try this here: http://www.chimoosoft.com/products/captureme/ , or use Zbrush's timelapse function.
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THE Sculpting Challenge 019 - Zombies

Cinematics:
StarCraft: First Contact ( 08-JUL-09 ) BRAND NEW
WIPs:
Terran Marine ( Updated 22-NOV-09 )
TITAN Mk.III ( Updated 18-AUG-09 )
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Old 04-11-2009, 01:49 PM   #29
adio38
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Pan

I settled on doing a Satyr.
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Old 04-11-2009, 03:02 PM   #30
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i,m sculpt a daemonette for slaanesh




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