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#31 |
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Small sunday update. I manadged to get the render time under 30 minites for a full HD render. I hope it will stay this way.
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Joachim Perschbacher 3d Artist // Technical Artist // IT & Rendering portfolio(new). http://jop.s3.amazonaws.com/Portfolio%202009.pdf kontakt. www.xing.com/profile/Joachim_Perschbacher |
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#32 |
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Registered User
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Just a quick test with more darker lightning. I hope u enjoy feel free to cnc.
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Joachim Perschbacher 3d Artist // Technical Artist // IT & Rendering portfolio(new). http://jop.s3.amazonaws.com/Portfolio%202009.pdf kontakt. www.xing.com/profile/Joachim_Perschbacher |
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#33 |
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Registered User
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The finished video on Vimeo http://www.vimeo.com/7392620
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Joachim Perschbacher 3d Artist // Technical Artist // IT & Rendering portfolio(new). http://jop.s3.amazonaws.com/Portfolio%202009.pdf kontakt. www.xing.com/profile/Joachim_Perschbacher |
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#34 |
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Registered User
Join Date: Aug 2008
Location: Ahrensburg/Hamburg District germany
Posts: 182
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wo.Ow M25K!
Really impressive work! The model/mats/render looking good and the video is really, really nice! Can you say something about your techniques? Do you used a postpro software also? cheerz from "currently" Flensburg ,gunnar
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http://gspotsimulant.deviantart.com/ my Threedy folio http://forums.3dtotal.com/album.php?albumid=568 |
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#35 |
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Registered User
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Yeah of course.
First things first, as you may have noticed its a fisheye Camera. This is because the animation is done for planetaria. So if you look at the picture you have to imagine that you are standing in a dome an the piture is projected above and around you. I will produce an HDTV version when I freed the animation of the last small errors. The renderer I used is Vray its a very cool renderer but I like working with mentalray a little bit more. The main reason for choosing Vray was the intecreated dome camera which makes the creation of the fisheye image very easy. Normaly i cant life without arch & design materials ![]() The first part of the animations is rendered with a fixed iridiance map and the second part is rendered using animation prepass and renderpass. I rendered out color, vray multimatte, specular, refection, raw lighting, zdepth and a separate ambient oclusion pass. The sequence was composed in after effects. I did some color tweeking here an there main part was getting the focus looking right. Yeah in the real world there is no depth of field in a fisheye picture, but i dont think this should stop you when workig on a full 3d project. When you are staying at flensburg you should definitly come to Kiel and take a look at the Mediendom, which is our planetarium / dome cinema. Send me a skype message i will give you a backstage tour ![]()
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Joachim Perschbacher 3d Artist // Technical Artist // IT & Rendering portfolio(new). http://jop.s3.amazonaws.com/Portfolio%202009.pdf kontakt. www.xing.com/profile/Joachim_Perschbacher |
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#36 |
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Registered Lurker
Join Date: Dec 2005
Location: London, On.
Posts: 229
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very cool, fisheye camera and rotations around objects makes me a little queasy, but it looks like a great animation.
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Thread Killer.
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#37 |
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Registered User
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Joachim Perschbacher 3d Artist // Technical Artist // IT & Rendering portfolio(new). http://jop.s3.amazonaws.com/Portfolio%202009.pdf kontakt. www.xing.com/profile/Joachim_Perschbacher Last edited by M25k; 08-11-2009 at 04:12 PM.. |
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#38 |
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Dipl.-engineeeeeer
Join Date: Feb 2009
Location: Halle, Germany
Posts: 34
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Really impressive! I've never seen this video style before. It would be nice that you can see the stars when the view is leaving the planetory at the last pictures of the animation.
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#39 |
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Registered User
Join Date: Sep 2009
Location: Spain
Posts: 7
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Impressive master job...wow
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#40 |
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Registered Lurker
Join Date: Dec 2005
Location: London, On.
Posts: 229
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lol thanks. took some dramamine and watched. very cool.
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#41 |
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Omid Ghotbi (TAO)
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hi.
very nice. witch technique you use for light? about the light position. thanks a lot.
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Omid Ghotbi امید قطبی TAO. |
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