|
|
|
#1 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
SMC M#01 - Chris_solo - Legendary Weapon - Stormbringer
Hello folks!I reserve this place, my choice and my concept carries on the mythical sword of Elric: Stormbringer! even if for me the time of 2h is very short I'm going to try to make a good project... cheers
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#2 |
|
aka Nehumanuscrede
|
heh
I didn't think it would be long before someone did Stormbringer. I was kicking around the idea as well, but just can't get motivated to model anything
![]()
__________________
Reality is merely the quotient of infinity divided by zero. . . |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
...sorry, I didn't understand everything the sense of your sentence because I express myself hardly in English (I apologize for it!) but I think that it's of the positive! isn't it?
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#4 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
...ah ok! I understood, it was the end of sentence that I didn't understand grieved if I outstripped you.
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#5 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
Hi All!
here's Stormbringer, realization been make in 1 h 52, understanding modelling, unfolding Uv' s and sculpt in levels of grey then manufacture of normal map in Xnormal. The render is made in LW,at the moment it are of shaders there are no textures map... I don't know if they have the right to use shaders for the render? otherwise I would make textures map later... ![]() I have use the technology of export of normal map from a picture in levels of grey for time saving because I knew that if I launched into the sculpture the time would be exceeded for me, to earn the map in details levels of grey and normal map are 2048X2048pix. I hope that you will like ![]()
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#6 |
|
Registered User
Join Date: Oct 2002
Location: 3rd rock from the sun
Posts: 125
|
wow, that is very high detail. Are these images your final render? You might want to pick a lighter background so that the sword can be seen better. Good work!
__________________
My Artsite |
|
|
|
|
|
#7 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
no it's not still the render final it was only to show my working process, I think work still a bit over and then I have other render shots to be made, thanks for support czacen, I'm going to see for the light in background
![]()
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#8 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
...with a red background...a red bloddy
![]()
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
Last edited by chris_solo; 07-11-2009 at 01:15 PM.. |
|
|
|
|
|
#9 |
|
Registered User
Join Date: Aug 2009
Location: Serbia
Posts: 46
|
Amazing work, my favorite so far
![]() |
|
|
|
|
|
#10 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
thank you zipel!
![]()
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#11 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
here's my final render for the beauty shot, I 'm work on the two others render (wireframe, clay) shots...
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
Last edited by chris_solo; 07-11-2009 at 10:29 PM.. |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
thanks bgen! damage that the time was restricted to 120 mn because I would have preferred having 180 mn, because that I made in modelling is very simple unfortunately...
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#14 |
|
Registered User
Join Date: Mar 2008
Location: France
Posts: 763
|
Here's my final entry with my three render shots.
good luck everybody!!!
__________________
always try to do better than last time! (sorry for my poor english!) MY DWIV MY SLAYER Legendary Weapon "Stormbringer" Legendary Weapon "Lightsaber" *Lightwave User* *Blender User*
|
|
|
|
|
|
#15 |
|
Registered User
Join Date: Oct 2002
Location: 3rd rock from the sun
Posts: 125
|
Hey Chris, excellent work. Just remember to add the software you used in the images somewhere. Its a requirement in the rules
.
__________________
My Artsite |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|