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#1 |
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Registered User
Join Date: May 2008
Location: Czech Republic
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Emeth003 - The Slayer - Executioner
Hallo,
I like sketch of executioner by Frank Frazetta and I've decided this challenge will be my tribute to Frank Frazetta. Here is work in progress - i finished torso and did basemesh for boots. |
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#2 |
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Registered User
Join Date: Oct 2002
Location: 3rd rock from the sun
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Excellent. Can't wait to see this develop to the final stages.
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#3 |
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Join Date: Jul 2009
Location: Russia
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wow. cool idea.
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#4 |
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Registered User
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holy nutsack...
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#5 |
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Registered User
Join Date: May 2008
Location: Czech Republic
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Hallo
czacen - thank you berendey - thank you Joseph Pomeisl - I dont know whot is nutsack but thank you ![]() small update: |
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#6 |
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looking for job...
Join Date: Mar 2008
Location: France
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great sculpt!
...and I don't care because I saw what you did for the zombie sculpting challenge, this project will surely be well!
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#7 |
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Registered User
Join Date: Nov 2009
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Cool sculpting.I like the general stylistic of your character. Good luck in challenge(sorry for my English)
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#8 |
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Registered User
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Nice sculpting. But you would currently have issues with baking the normal maps off this due to the close proximity of the arms and the body. Raising the arms a bit would help.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#9 |
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Registered User
Join Date: Aug 2004
Location: UK, South West
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A great take on the Frazetta classic- i'm looking forward to seeing him finished. Although maybe ask him to put a loincloth on, his pouch is a bit distracting.
-Ibbo |
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#10 |
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Registered User
Join Date: May 2008
Location: Czech Republic
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Hallo
chris_solo - thank you Insania - thank you platypus_green - thank you - I know about problem wit baking normalmaps - I sculpting in this pose but in sbdivide 0 a have layer with good pose for baking. I used this technique for beter control of massle for final pose Ibbo - thank you - about his pouch - I'll try keeping original concept here is update - I rendered model in ambient occlusion - it is good way to control all shapes - red places need more attention |
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#11 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
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Wow!!
Very nice!!! Great job on your character so far man. Body and muscle structure looks natural and realistic. Keep up the great work! Can't wait to see the final product!
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"One can have no smaller or greater mastery than mastery of oneself." Leonardo Da Vinci -Portfolio- -DWV- |
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#12 |
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Konrad Kielczykowski
Join Date: Sep 2006
Location: Poland
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As always autstanding! Can't wait to se final result! Keep it up Emeth!
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