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#46 | |
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Quote:
I'm guessing its down to how I make it in zbrush maybe |
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#47 |
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Im at the stage where im not sure if its looking good or not, what do think? Ims till working in zbrush in it and got the gun to make nearly done.
Thanks Tarik |
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#48 |
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He is looking good, I think that maybe you are beating yourself up right now. The only thing that stands out a bit is the the right side belt bag. In comparison to the rest of his outfit is the only thing that is clean and new. It needs to be a bit more battle warn, the mechanical glove is looking lovely, the shoulder pads are in the right place to support the shield. I really believe that if you complete the weapon, and apply textures just for testing the model you will be happy with your progress.
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#49 |
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Cheers, Im unwrapping him now to try some colour like u say
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#51 |
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Continue?...9..8..7..
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comes out really good,i'll follow that
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NO TRESPASSING - violators will be shoot survivors will be shoot again ----- Some of my previous post to speed modelling challenge ----- Finally the final : http://forums.3dtotal.com/showthread.php?t=56459 My Gallery: http://positivedope.deviantart.com/gallery/ |
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#52 |
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Thanks Mr Lemon.
Ive decided my design was a bit to clean for a life at war so the bad times have taken their effect on him and he isnt as nice as he used to be. This is a quick sketch over to where I want to take my character design |
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#53 |
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Harry up man! Deadline is coming!
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#54 |
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lol, Ive got most of him done, well all the modeling and normal mapping. Just in the middle of texturing and making spec and bump maps so should be ok
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#55 |
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Great! Good luck!
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#56 |
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Cheers, and to u too
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#57 |
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Common man show us your final high poly and lowpoly with normals
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#58 |
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Im tweaking the normal maps still while I do the textures. I can get a very pants render of gigh Res from zbrush.
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#59 |
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then maybe you should show your texture wip
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#60 |
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Here is where I am so far, still got a few things to normal map and texture up.. Hope u like
Cheers |
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