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#1 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
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Dhin - Army of One - Askerøk
Subject Name: Askerøk (translation literal - "of Ashes and Smoke" )
Description: Every culture has a legend concerning the end of the world. Call it what you will Armageddon, Ragnarøk or whatever, they all have the world ending in ashes and smoke. But it is what rises from those ashes that is the true hope and terror for all. Initial Concepts ![]() Playing with my favorite bits form each... still not quite final, needs more bulk I think. ![]()
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#2 |
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Registered User
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This is looking good.
I really like number 3 in the top row and number four in the bottom row.They have really strong silhouettes. |
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#4 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
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Thanks guys. I'll try to get more up tonight.
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#5 |
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Soy un Perdedor, baby
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Okay a little slow on the update. Bu there is good news I think I am done with the main concept, so now on to modeling... though the mechanical arm still feels a bit off, I think I can fix that as I model.
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Last edited by dhin; 10-12-2009 at 05:49 AM.. |
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#6 |
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Thats a good update, and a cool concept.realy like the chest protection.
looking forward thoda model! ![]() |
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#7 |
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Soy un Perdedor, baby
Join Date: Oct 2002
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I started the model last night, but it is still just a very simple base at the moment. I keep saying I need to learn to Zbrush, so I guess once I'm done with the base that will be my next step.
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#8 |
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yeah the armor is really cool!!
..I kinda preferred the other builds...like the top and the bottom third...more unusual... but still great concept! |
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#9 |
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Soy un Perdedor, baby
Join Date: Oct 2002
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I liked those too, the beefy strong melee type looks great, but they would only be good in small groups and one on one style encounters. And as an army of one they might not be able to survive.So in thinking about what would make a One Man Army, it seemed that personal protection and fire power would be the two largest determining factor on whether your army wins (IE you) or suffers a total wipe out (IE you die so you lose.) That was the real reason I when with the bulky armored type. I'm also adding the shield, a combat type shotgun, a sword, and a pistol to him.
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#10 |
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yeah, start testing zbrush(or mudbox) atleast. its the way to go! the ui just needs getting used to, then all the rest is good.
![]() I think its logical that he will need alot of protection, then some heavy firepower to balance it out. Shield sound like a good idea. sword for melee, pistol for midrange and shotgun for longrange:P think maybe the shoe plates could look good with that darker color you got going, they might fit better with the rest. then the right arm will stand more out aswell. keep it up. |
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#11 |
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Your Cuban Daddy
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I really like the concept you got going on and yeah Zbrush FTW.
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#12 |
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Soy un Perdedor, baby
Join Date: Oct 2002
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So has anyone ever woke up one morning and realized the 3 weeks have just passed them by and that they a no further along than there last post and that time a speedily coming to a close... just curious.
Fact is I think I may skip the Zbrush lesson for now and just try to get the model done and textured without normal maps, disadvantage yes but still doable I hope. I can always just back lighting and fake details the old way.
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#13 |
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cool concepts man!!! I think u should get it done one way or another!
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