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#76 |
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Registered User
Join Date: Jun 2009
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Great entry i am loving your normaping, the result came so good, i wish i can do that, GOOD LUCK!!!
Regards |
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#77 |
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Registered User
Join Date: Jul 2009
Location: Russia
Posts: 112
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Come on SEREGA! You must take a very high place
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#78 | ||
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Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
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Hi everyone!!! thanks alot for the support guys!!! I very appreciate that. it gives me a strength to going further.
Quote:
Quote:
I never unwrap model for hi poly sculpt in Zbrush only low poly model wich i reconstruct (make retopology- to simplify this task you can use Topogun(the Prize for the 1st place in this challenge), Polyboost for Max or DrasterNex for Maya ) then i bake normal, occlusion and cavity maps in x-normal software(Maya, Max) in projection mode. This mean that you don't need UW map on hipoly model only lowpoly. I bake normal map part by part and then combine pieces in to the one sheet in photoshop. If this part of job not clear enough for understanding tell me and i try to explain. Happy New Year!!! berendey thanks ALEX but it will be a hard task because here many strong challengers! |
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#79 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
Thanks: 2
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Looking really great. Some of the details look pretty flat, like the guntlets and the vest buttons. Were they part of the original sculpt, or did you add them after somehow?
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#80 | |
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Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
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Quote:
Here is my Beauty Shot. |
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#81 |
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Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
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Hi! Here is my final update!!! Thank to everyone who supported me during this competition!!!
Last edited by Fbios; 03-01-2010 at 08:17 PM.. |
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#82 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
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Awesome man. Really great job! Keep up the great work.
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#83 |
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Registered User
Join Date: Jun 2009
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Congrats!!! bud on finishing
Great Work! Good LUCK!!! Regards |
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#84 |
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Your Cuban Daddy
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congrats on finishing model looks awesome all around good luck.
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#85 |
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mind traveller
Join Date: Mar 2009
Posts: 46
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Great work!Really cool looking character
![]() Reminds me a lot the "Marked One" from S.T.A.L.K.E.R. Congrats for the awesome job and good luck on the judging ![]() |
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#86 | |
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Registered User
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Quote:
First you did all the high poly modeling, with separated pieces in subtools; Second: you did the retopology, creating the low poly model from the high poly sculpting; Third: You baked the maps in Xnormal, from high to low poly model, using projection (just as it can be done in 3dsmax, using render to texture). And the assets you baked each one apart from the body mesh, is that right? |
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#87 |
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Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
Posts: 140
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digitalinkmind thanks!!! Your work in Digital Painting "The Lonely Soldier" section is very impressive!
Renan Leser you absolutely right. |
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