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View Poll Results: Wich way to use?
#1 - low poly (4k triangle) -> ZB -> low poly (4k) 1 50.00%
#2 - ZB -> recreate low poly + bake textures 1 50.00%
#3 - low poly base -> ZB -> decimation master 0 0%
Voters: 2. You may not vote on this poll

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Old 20-01-2010, 04:40 PM   #1
mucsiattila
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Female Zombie Game Character

Hi! My name is Attila. I want to create a female zombie character for HL2 source. It may has 4000 triangles, becouse there will be a lot of them on screen.

#1 - First I thought to crearte the basic mesh in max with its 4k tris (~2k quad), put it into ZBrush for sculpting a high res version to create maps, than lower subdiv level to basics, and triangulate to finish it.

#2 - Than I asked some people, who suggested me to make a high res character, and with the help of it build an other low res triangulated one, and bake textures, like this one:
http://vimeo.com/5734031

#3 - This looks hard for me, so I was thinking on building a base, detailing in ZB, and lower the res with decimation master plugin.

So wich way is better/best?
Will be max and ZB ok for this work?

please do advice...


thx in advance

Attila

here is the "pre" stage with 3328 triangles
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Old 21-01-2010, 01:11 AM   #2
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option 2

there are a lot of reasons for this, the main one is that you get a lot more freedom when sculpting
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character, female, game, lowpoly, zombie


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