|20-01-2010, 04:40 PM||#1|
Join Date: Aug 2009
Location: Szeged, Hungary (EU)
Thanked 1 Time in 1 Post
Female Zombie Game Character
Hi! My name is Attila. I want to create a female zombie character for HL2 source. It may has 4000 triangles, becouse there will be a lot of them on screen.
#1 - First I thought to crearte the basic mesh in max with its 4k tris (~2k quad), put it into ZBrush for sculpting a high res version to create maps, than lower subdiv level to basics, and triangulate to finish it.
#2 - Than I asked some people, who suggested me to make a high res character, and with the help of it build an other low res triangulated one, and bake textures, like this one:
#3 - This looks hard for me, so I was thinking on building a base, detailing in ZB, and lower the res with decimation master plugin.
So wich way is better/best?
Will be max and ZB ok for this work?
please do advice...
thx in advance
here is the "pre" stage with 3328 triangles
|21-01-2010, 01:11 AM||#2|
Join Date: Sep 2007
Location: cambridge, uk
Thanked 126 Times in 120 Posts
there are a lot of reasons for this, the main one is that you get a lot more freedom when sculpting
|character, female, game, lowpoly, zombie|
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