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| View Poll Results: Wich way to use? | |||
| #1 - low poly (4k triangle) -> ZB -> low poly (4k) |
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1 | 50.00% |
| #2 - ZB -> recreate low poly + bake textures |
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1 | 50.00% |
| #3 - low poly base -> ZB -> decimation master |
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0 | 0% |
| Voters: 2. You may not vote on this poll | |||
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#1 |
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Registered User
Join Date: Aug 2009
Location: Szeged, Hungary (EU)
Posts: 66
Thanks: 9
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Female Zombie Game Character
Hi! My name is Attila. I want to create a female zombie character for HL2 source. It may has 4000 triangles, becouse there will be a lot of them on screen.
#1 - First I thought to crearte the basic mesh in max with its 4k tris (~2k quad), put it into ZBrush for sculpting a high res version to create maps, than lower subdiv level to basics, and triangulate to finish it. #2 - Than I asked some people, who suggested me to make a high res character, and with the help of it build an other low res triangulated one, and bake textures, like this one: http://vimeo.com/5734031 #3 - This looks hard for me, so I was thinking on building a base, detailing in ZB, and lower the res with decimation master plugin. So wich way is better/best? Will be max and ZB ok for this work? please do advice... thx in advance Attila here is the "pre" stage with 3328 triangles ![]()
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There is no real life! There is only AFK! (away from keyboard) Female Base Character - WIP (nudity) My Deviantart |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,235
Thanks: 3
Thanked 126 Times in 120 Posts
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option 2
there are a lot of reasons for this, the main one is that you get a lot more freedom when sculpting |
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| Tags |
| character, female, game, lowpoly, zombie |
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