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#1 |
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Registered User
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Nissan Skyline GT-R34 Z-Tune WIP
Hi all, its been a long time since i posted here. Still thinking how i'm gonna detail the back part, mesh topology's messed up a bit. C&C's greatly appreciated, doing it in Maya 2010. I started this in 3dsmax but thought i redo it in maya. Based it mostly on gathered photos, blueprint not much help on details.
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#2 |
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Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,181
Thanks: 8
Thanked 244 Times in 231 Posts
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Clay renders would help to try and find pinching and stuff. There is this big triangle at the back and I would like to see it with a Turbosmooth (or whatever the Maya equivalent is) on it.
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You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
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#3 |
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Registered User
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Here's a clay render, saw some things i need to fix.
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#4 | |
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Registered User
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Quote:
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#5 |
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Registered User
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update
Made some changes, while browsing some ztune photo's, some detail errors on my part. c&c's most welcome, tnx.
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#6 |
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Registered User
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here's another
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#7 |
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General Monkey
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High poly tires tastic! Wow lol.
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#8 |
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Registered User
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s
some updates...
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#9 |
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UNCH UNH Yehhh....
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looks good!
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#10 |
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Perfectionist...
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The model itself looks fine at the moment, but the off-putting thing for me are the wheels.
It would be much better if you modeled the detail. I know it would take a lot longer, but the results would speak for themselves ![]()
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First Finished Project: Z-5500 Speaker Set Current WIP Projects: Korg Krome from PMC Xbox 360 set Older WIP Projects (Some dead for now): Z-5500 Speaker Set WIP (Now Finished) Dance Pad Model (DDR/DS) WIP |
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#11 |
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Registered User
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Some more updates, almost done with the rear details, also remodeled the headlights. Saw some mistakes again need to fix..hehe.
@ Tuss4, chunky : thanks =) ![]() ![]() @ Kage : thanks, yeah thats gonna take a while, saw someone post somthin like that here years ago, forgot how he did it, maybe gona spare time ![]() |
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#12 |
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Registered User
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test renders
Some test renders, car paint test...hope y'all like it
![]() Lighting with 1 directional light, HDRI reflection. Still practicing with mental ray. Models still WIP, continuously tweaking some details and maybe model the interior. C & C's greatly appreciated. |
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#13 |
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Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,181
Thanks: 8
Thanked 244 Times in 231 Posts
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Looking good, nice model. Renders could be much better if you lowered the reflections and set the camera lower, closer to the ground.. If the camera is too high it makes cars look small.
__________________
You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
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#14 |
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Registered User
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Another test, studio render
@McFly: Thanks for the tips, yes i agree, lower reflection is better. |
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#15 |
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Registered User
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Here's another render, mental ray, fg with 1 spotlight, domelighting incandesence >1, crits are welcome, help me improve my renders, thanks
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