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Old 06-02-2010, 04:42 PM   #1
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Nissan Skyline GT-R34 Z-Tune WIP

Hi all, its been a long time since i posted here. Still thinking how i'm gonna detail the back part, mesh topology's messed up a bit. C&C's greatly appreciated, doing it in Maya 2010. I started this in 3dsmax but thought i redo it in maya. Based it mostly on gathered photos, blueprint not much help on details.
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Old 06-02-2010, 05:48 PM   #2
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Clay renders would help to try and find pinching and stuff. There is this big triangle at the back and I would like to see it with a Turbosmooth (or whatever the Maya equivalent is) on it.
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Old 06-02-2010, 07:24 PM   #3
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Here's a clay render, saw some things i need to fix.
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Old 07-02-2010, 06:20 AM   #4
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Quote:
Originally Posted by McFly View Post
Clay renders would help to try and find pinching and stuff. There is this big triangle at the back and I would like to see it with a Turbosmooth (or whatever the Maya equivalent is) on it.
Thanks for the comment, yes there is, i think it smooth's out. Here's another clay render.
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Old 07-02-2010, 03:19 PM   #5
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update

Made some changes, while browsing some ztune photo's, some detail errors on my part. c&c's most welcome, tnx.
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Old 07-02-2010, 03:34 PM   #6
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here's another
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Old 08-02-2010, 10:29 AM   #7
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High poly tires tastic! Wow lol.
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Old 08-02-2010, 11:33 AM   #8
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s

some updates...
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Old 08-02-2010, 08:51 PM   #9
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looks good!
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Old 08-02-2010, 09:00 PM   #10
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The model itself looks fine at the moment, but the off-putting thing for me are the wheels.
It would be much better if you modeled the detail. I know it would take a lot longer, but the results would speak for themselves
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Old 09-02-2010, 03:38 PM   #11
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Some more updates, almost done with the rear details, also remodeled the headlights. Saw some mistakes again need to fix..hehe.

@ Tuss4, chunky : thanks =)
@ Kage : thanks, yeah thats gonna take a while, saw someone post somthin like that here years ago, forgot how he did it, maybe gona spare time
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Old 15-02-2010, 11:15 AM   #12
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test renders

Some test renders, car paint test...hope y'all like it
Lighting with 1 directional light, HDRI reflection.
Still practicing with mental ray. Models still WIP, continuously
tweaking some details and maybe model the interior.

C & C's greatly appreciated.
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Old 15-02-2010, 12:30 PM   #13
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Looking good, nice model. Renders could be much better if you lowered the reflections and set the camera lower, closer to the ground.. If the camera is too high it makes cars look small.
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Old 24-02-2010, 09:16 PM   #14
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Another test, studio render

@McFly: Thanks for the tips, yes i agree, lower reflection is better.
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Old 02-03-2010, 07:23 AM   #15
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Here's another render, mental ray, fg with 1 spotlight, domelighting incandesence >1, crits are welcome, help me improve my renders, thanks
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