|
|||||
|
|
#61 |
|
Registered User
|
Arkadius: thanks, bro
![]() AlexanderL: that's pretty cool; welcome to threedy. Plan on joining in on a challenge or two? AndrewQ: render to texture a multi/sub object mat(all 100% S.I.), give each body part a distinct color - it doesn't hurt that most of the uv's are aligned up is up, etc. Also, screengrab the mat ID rollout - easier than switching back to max to doublecheck... ![]() ![]() E4sY: thanks, and you're right. tries to get a render in there with more back showing... the rig for him worked pretty well, but if you think about the range of motion - it's a pretty small distance until the pieces get too far apart and it looks awful Buzzy: fixed the snow, I think. too big of particle with too much motion blur = bad.Krallis: thanks. got some more color in there; it's still a pretty subtle texture - the more things I tried either took away from the look I was going for or were barely noticeable (my lack of painting skills/understanding of color that's most likely to blame) buzz001: hey, thanks alot, buzz. very nice of you. Edragon: ...sparta? sorry, I've got nothing ![]() Insania: one desreves another thanks, man. |
|
|
|
|
|
#62 |
|
looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
|
nice work mate!
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|