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#76 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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I'll try that out, thanks.
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#77 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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started on the stand, and some base colors on the texture.
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#78 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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Hey toe, looking good, watch the green light though, it gives a subtropical look to your scene. Here's what I can suggest: toss a blotchy layer of red over the top part of his body via diffuse, in photoshop, use the diffuse overlay option to make it spotty, then collapse it with a new layer and put the red layer on softlight and see what sort of color variations you can get.
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#79 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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getting it rigged up:
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#80 |
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Registered User
Join Date: Jan 2010
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Looking very nice, congratulations,
The texture is really improving since last update, Which software do you use to paint textures? Fernando |
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#81 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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just using photoshop.
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#82 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Looks real cool so far Toe. Too bad I'm not allowed to vote for you
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#83 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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it is a shame.
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#85 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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This turned out really really cool Toe. I love the colors and the textures. And its a very cool creature with lots of personality.
Perhaps the normal map could have some more small-level detail (bumps, warts, scales), but other than that, I love this model. I'm disappointed you are ineligible. |
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#86 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,235
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Thanked 126 Times in 120 Posts
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he's coool
![]() one thing I think might help improve slightly is to just dump another layer with the AO over the top to make the lumps and bumps pop a bit more. you get points for rigging though, rigging should be part of the requirements |
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#87 |
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Registered User
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Very interesting character. Really like his pose and his funny look. This is the top of this contest for me.
__________________
Looking for some freelance job
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