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Old 21-03-2010, 10:35 AM   #1
alon peled
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the builder

3 days work using zbrush 3.5 for modeling,texture and details and maya mentalRay with sss for render.
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Old 21-03-2010, 02:31 PM   #2
m4d3
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Hey, looks really awesome! Love that mimic and proportions. I would recommend using a cavity shader in the bump slot of the sss shader to get sharper pores in the skin.
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Old 21-03-2010, 07:32 PM   #3
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lol! that face is just asking for a brick.
But nice sculpting.
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Old 21-03-2010, 10:40 PM   #4
alon peled
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thanks u all

m4d3: thank u for responding but how do i make a cavity map??
can i get it out of z?

premium: thank u also for responding, i have alot 2 learn and hoping 2 get better on my next Thread
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