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#1 |
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Registered User
Join Date: Nov 2009
Posts: 31
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the builder
3 days work using zbrush 3.5 for modeling,texture and details and maya mentalRay with sss for render.
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#2 |
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Cthulhu's Apprentice
Join Date: May 2005
Location: Germany
Posts: 51
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Hey, looks really awesome! Love that mimic and proportions. I would recommend using a cavity shader in the bump slot of the sss shader to get sharper pores in the skin.
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#3 |
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Registered User
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lol! that face is just asking for a brick.
But nice sculpting. ![]()
__________________
Live for victory
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#4 |
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Registered User
Join Date: Nov 2009
Posts: 31
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thanks u all
m4d3: thank u for responding but how do i make a cavity map??
can i get it out of z? premium: thank u also for responding, i have alot 2 learn and hoping 2 get better on my next Thread |
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| Tags |
| human, maya, mentalray, sss, zbrush |
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