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#1 |
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The Hound Dog
Join Date: Mar 2010
Location: Mobile, Al
Posts: 3
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Old Swamp Bait Shop
I wanted to explore doing a more stylized environment, and to venture away from photo-sourcing textures to try a hand painted style. To be honest, I don't know what inspired the Bait Shop but it grew on me the more I worked on it. The project was intended to strengthen my game portfolio, as I am a recent graduate and searching for a job. Thus I restricted my polycount to 24,000 triangles.
Created in Maya 8, rendered in Mental Ray. (Photoshop for Textures) Thanks in advance for any comments. Full 1920x1080 HD 1600x1200 Wallpaper Version ![]() Steven Skidmore Environment Artist www.stevenskidmore.com Last edited by Progg; 01-04-2010 at 04:10 PM.. |
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#2 |
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Registered User
Join Date: Nov 2009
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I really like the feeling of this piece. What software did you use to make it and render it?
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#3 |
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The Hound Dog
Join Date: Mar 2010
Location: Mobile, Al
Posts: 3
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Forgot to mention that... I'll update. It is Maya 8 and Mental Ray.
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#4 |
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I be learnin me some 3d.
Join Date: Apr 2006
Location: Tulsa, Oklahoma U.S.A.
Posts: 1,938
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Great low poly scene!
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#5 |
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General Monkey
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Love the modelling, really nice detailing. Love the atmosphere to this and excellent texturing too, really very nice scene, well done
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#6 |
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The Hound Dog
Join Date: Mar 2010
Location: Mobile, Al
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Thanks everyone
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#7 |
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Registered User
Join Date: Jun 2008
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Nicely done. I'm about to graduate myself, though I'm a max dude and not so much maya. Great job on the lighting. Love the scene.
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| Tags |
| bait shop, environment, stylized, swamp |
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