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Digital Sculpting Addict
Join Date: May 2006
Location: Durham, England
Posts: 268
Thanks: 0
Thanked 2 Times in 2 Posts
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'Wayne's Vector Displace
Mudbox / mental ray Vector Displace Shader Download page with video I've been working long and hard on this shader to ensure it was ready the day Mudbox 2011 was released. This is the only shader that is out there that supports Mudbox 2011 Vector Displacement. Period. It supports both 3d max and Maya (Softimge / XSI Support is pending and should be added soon) A verified working Mac Maya version is also in the pipe ( an alpha buld is included in the maya rar file) I'm putting this out through my new company 'Psycho Core Software' that eventually will contain all programs and plug-ins I have wrote. For more information see the link above. It supports any mental ray supported material in Maya or 3D Max. If you want to see a few teasers about my upcoming app 'ReDucto ' just hit the big image on the page above. Wayne...
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#2 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,594
Thanks: 86
Thanked 27 Times in 25 Posts
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Well all I can say now really is HUBBA HUBBA, DO WANT! :P
But if I have understood this correctly only Mudbox 2011 is able to create these vector displacement maps correct? |
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#4 |
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General Monkey
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Wayne pulls another magic tool out of his top hat
Superb |
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| Tags |
| material, mental ray shader, mudbox, vector displace, wayne robson |
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