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#31 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
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great progress Cordero!! keep it up
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#32 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,723
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Hotshot!
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#33 |
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Registered User
Join Date: Oct 2008
Location: Hungary
Posts: 1,335
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Thank you Chris and washka! It means a lot that you like my work, it keeps me rockin'
![]() Slow progress, and an update. Some areas are just colorized, and thats all, so i need to work on those parts. I'll do the spec. map tomorrow, and hopefully finish this piece. I hope you like it!
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#34 |
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Back from hell
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This is classical stuff man i love it. very nice game ready model very nicely done keep it coming .
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#35 |
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General Monkey
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Really coming along a treat now, lovely texture work, it will looks great once you've sorted out the specular maps aswell.
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#36 |
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Join Date: Oct 2008
Location: Hungary
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Well, here are the final shots.
I will do the entry sheet later. I hope you all like it! If you have any kind of crit. in your head, please reply to this post, so i can do better next time. Tomorrow, i'll start my other entry... with a little surprise, i'll hope you will follow that on as well. I'll try and go for a realistic look. edit: the texture map size is 512*512
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#37 |
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Cool stuff. The rifle is nice
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#38 |
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Join Date: Jan 2010
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Hey Miklós!
Wow man, really great work for such low poly count, Impressive, Love the textures, is it Photoshop? Good luck ! Cheers |
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#39 |
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Registered User
Join Date: Oct 2008
Location: Hungary
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Thanks Insania! It means a lot, that you like it!
I'm glad you like it Fernando! I did the textures with Photoshop. I actually did a "high poly" version of this model in Zbrush. Most of the time i use the displacement map as a base for my diffuse map, and that was the case this time too. Of course, its not a detailed sculpt, just a base. This way, i have more control over the base of the diffuse map. I prefer this way over baking diffuse map from max ![]()
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#40 |
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looking for job...
Join Date: Mar 2008
Location: France
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I really like the poses, design too is great!!,
congrats to finish Codero and good luck!
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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