|
|||||
|
|
#16 |
|
Registered User
Join Date: Jul 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
Update 03
Martin_x, chunkymunky: Thank you!
Just a small update tonight. Finished the bakes, and fixed most of the errors I saw. Also lowered the polycount, he's at 9600 tris now. Starting with the texturing tomorrow, think a handpainted feel would be nice. Crits are welcome. ![]()
__________________
My Art Blog |
|
|
|
|
|
#17 |
|
Registered User
Join Date: Feb 2007
Location: Orlando, FL
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
Very nice work so far. My only crit is with his abdomen area. You have great detail work in most of everything else, but it looks like you just put in a perfectly round belly button, then left the rest of the area with no detail.
Overall it looks great, and I really can't wait to see it textured.
__________________
Speed Modeling Challenges Winner SMC #60 - Done in 60 Seconds Second Place SMC #52 - Take a closer look Honorable Mentions The New SMC's - 025 - Large Cappuccino with sugar My Web Site MY DWIV Thread |
|
|
|
|
|
#18 |
|
looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
|
Nice work! bakes is clean.
Does he not there an error in the neck? a sewing uv's? you put the AO?
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
|
|
|
|
|
|
#19 |
|
Registered User
|
Very creative! I think that u could have done more with the anatomy, the detailing is pretty nice tho. The only thing that really just kills it is...
![]() horrible and very slopy seam of the subtools going through each other. You may wanna try using the sculpt tool between the two objects to soften that out until is looking natural and not so horrible. You should also post some wires. |
|
|
|
|
|
#20 |
|
Registered User
Join Date: Jul 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
SR_6274: Glad you like it so far. I left the belly area blank so there'll be an area to rest, hope the textured version conveys that better.
chris_solo, Raul: Yep, I noticed that seam. I'll take it out back and shoot it in a bit ![]() Here's the update. Hand painted textures, should be done with finetuning and some more props tomorrow. Then it's pedestal time. ![]()
__________________
My Art Blog |
|
|
|
|
|
#21 |
|
Registered User
Join Date: Mar 2009
Posts: 152
Thanks: 0
Thanked 1 Time in 1 Post
|
i think it could be more soft between different color, the gradient is a little hard, i am not sure if it is correct for my expression. i am sorry for my poor english.
|
|
|
|
|
|
#22 |
|
General Monkey
|
Interesting colouring, I thought you'd go down the typical greeny/grey route but it's refreshing to see a browny coloured skin. It's getting better and better with every update
![]() |
|
|
|
|
|
#23 |
|
Registered User
Join Date: Jul 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
Phew. That's done.
LemonW, chunkymunky: Thanks for the suggestions. Yeah took him down a slightly different route with the complexion, not the usual green. Hope you like the final. Well here it is. Glad I could make it in time. This was a fun topic, I tried to make something a little different from your average treasure hunter. Also learnt a lot in terms of hand painting textures. Thank you for all the comments and crits. I haven't had much chance to look at the other threads, as I entered pretty late. Hope you enjoy the final character. ![]() ![]() ![]() ![]() ![]()
__________________
My Art Blog |
|
|
|
|
|
#24 |
|
General Monkey
|
Really nice entry, best of luck for the comp
![]() |
|
|
|
|
|
#25 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,601
Thanks: 135
Thanked 143 Times in 115 Posts
|
did you post this in the final entry thread yet?
|
|
|
|
|
|
#26 |
|
Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
Thanks: 0
Thanked 3 Times in 2 Posts
|
Nice way of getting rid of that seam)
Great job! You got my vote) Last edited by Martin_x; 28-04-2010 at 03:07 PM.. |
|
|
|
|
|
#27 | |
|
Registered User
Join Date: Jul 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
Yes sir.
__________________
My Art Blog Last edited by joecyriac; 28-04-2010 at 02:57 PM.. Reason: Added quote |
|
|
|
|
|
|
#28 |
|
Registered User
|
so you chose to hide the seam, lol. nice!!! Good finish man!
The texures on your stand are not as sharp as the textures the character. Are they lower res or something? |
|
|
|
|
|
#29 |
|
Dr. Hula
|
Hiding is ace
.This turned out really cool. I like the hand painted textures as well as concept and model . All the details are also cool, a lot to go around in his equipment .
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
|
|
|
|
|
#30 |
|
Registered User
Join Date: Jul 2009
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
hulahuga: Thank you!
Raul: Thanks! Yeah, the pedestal has a smaller res texture. That's why it's not as sharp.
__________________
My Art Blog Last edited by joecyriac; 01-05-2010 at 04:06 AM.. Reason: Spelling Error |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|