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#11 |
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Join Date: May 2010
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Hey, first post here, I was going to wait until I was finished the model for this challenge but i just wanted to jump in here. Your 3D software should break the geometry down into Tris no matter how many points the polygon is. So no matter what, your model will be more tris then polys, since it takes two tris to make a 4 sided poly. I didn't know this for ages and it lead to some bad habits being developed.
Also, I'm using Max, and if you right click when your object is selected you can untick "edges only" and see how Max is re-interpreting your model into tris. Combine this with setting your viewport statistics (7) to viewing tris aswell as polys and you'll have better control over your model's triangle budget. I say all this, but I have a feeling my model is a bit rubbish in this regard, I'll post a WIP soon. Edit Didn't realise there was a set of photos will have to restart mine. I was thinking the competition was to see what you could come up with working off one photo. Ah well ![]() Last edited by KevRyan; 20-05-2010 at 02:26 AM.. Reason: Had to like... |
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